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Blogs

Latest Blogs
  • Graphics and Gaming blog: High quality RGBM texture compression with ASTC

    Peter Harris
    Peter Harris
    Learn about RGBM texture compression with ASTC.
    • December 11, 2019
  • HPC blog: SC19 Recap: Arm’s HPC Rocky Mountain Highlights

    Darren Cepulis
    Darren Cepulis
    Read about the Arm HPC software ecosystem highlights at the Supercomputing conference (SC19).
    • December 4, 2019
  • Tools, Software and IDEs blog: Delivering Electron 6 for Windows on Arm

    Richard Townsend
    Richard Townsend
    Learn about how Arm engineers delivered Electron 6 for Windows on Arm laptops, helping to bring existing apps to these devices
    • November 25, 2019
  • Graphics and Gaming blog: Improving data performance with Arm Streamline 7.1

    Peter Harris
    Peter Harris
    Read about how to improve data performance with streamline.
    • November 25, 2019
  • Tools, Software and IDEs blog: Enabling Cloud-Native Experience Across a Diverse and Secure Edge Ecosystem

    P. Robin
    P. Robin
    Read about enabling cloud-native experience and how we secure this in our ecosystem.
    • November 19, 2019
  • Graphics and Gaming blog: Vulkan Best Practices - Memory limits with Vulkan on Mali GPUs

    Attilio Provenzano
    Attilio Provenzano
    This article covers situations in which a Vulkan application might trigger an out of memory (OOM) condition on Mali GPUs, resulting in a DEVICE_LOST error, even if the API usage is correct.
    • November 19, 2019
  • Graphics and Gaming blog: Vulkan Mobile Best Practices - Descriptor and Buffer Management

    Attilio Provenzano
    Attilio Provenzano
    Read about the options to improve both descriptor and buffer management when developing on Mobile with the Vulkan API.
    • November 12, 2019
  • Tools, Software and IDEs blog: Reach for the sky with Helium: Arm Development Studio 2019.b now available

    Ronan Synnott
    Ronan Synnott
    Read about Helium and Arm Development Studio and the new technology which has just emerged.
    • November 12, 2019
  • Tools, Software and IDEs blog: Using CMSIS with Arm Compiler 6, without an IDE

    Salman Arif
    Salman Arif
    Read about how to use CMSIS with Arm compiler 6.
    • November 7, 2019
  • Graphics and Gaming blog: Accelerate your shaders with Mali Offline Compiler 7.0

    Peter Harris
    Peter Harris
    The new Mali Offline Compiler 7.0 release includes support for the latest compiler back-end for the Mali Bifrost family of GPUs.
    • November 6, 2019
  • HPC blog: Optimizing a NVIDIA CUDA ML Inference Application with Arm Forge

    David Lecomber
    David Lecomber
    Read about NVIDIA GPUs for Arm servers, the Arm Forge team is excited to be bringing its leading developer tools to support this platform too.
    • November 1, 2019
  • Graphics and Gaming blog: Arm donates Vulkan Best Practice for Mobile Developers to The Khronos Group

    Wasim Abbas
    Wasim Abbas
    Arm donates the Vulkan best practices for mobile developers to The Khronos Group.
    • October 31, 2019
  • Tools, Software and IDEs blog: Unifying Arm software development with Docker

    Jason Andrews
    Jason Andrews
    As the Arm architecture proliferates across computing there are new ways to do software development. The traditional process of embedded software engineers cross-compiling C/C++ (and some assembly) on…
    • October 31, 2019
  • Graphics and Gaming blog: New Arm Mali-D37 DPU: rich display features in the smallest area possible for mobile and home devices

    Sinan Yalcin
    Sinan Yalcin
    Read about the new Arm Mali-D37 DPU, its key benefits and features.
    • October 23, 2019
  • Graphics and Gaming blog: New Arm Mali-G57 GPU: bringing high-fidelity gaming and immersive experiences to the mainstream

    Daniele Di Donato
    Daniele Di Donato
    Blog explores the features of the brand new Arm Mali-G57 GPU for mainstream smartphones and home appliances
    • October 23, 2019
  • Graphics and Gaming blog: Vulkan Mobile Best Practice - Appropriate Use of Surface Rotation

    Attilio Provenzano
    Attilio Provenzano
    Surface rotation is an issue you have likely never heard before Vulkan – or even until now. This best practice guide brings you through all you need to know about surface rotation on mobile.
    • October 22, 2019
  • HPC blog: Arm on Arm: Cadence Characterization in the AWS Cloud

    Darren Cepulis
    Darren Cepulis
    Read about the explosion of new use cases across numerous businesses and areas of research and how Cadence characterizes the AWS cloud.
    • October 20, 2019
  • HPC blog: HPC highlights from the Arm Research Summit

    Roxana Rusitoru
    Roxana Rusitoru
    Read about the highlights from the Arm research summit including birds of a feather sessions and presentations.
    • October 18, 2019
  • Graphics and Gaming blog: Vulkan Mobile Best Practice: Picking the Most Efficient Load/Store Operations

    Attilio Provenzano
    Attilio Provenzano
    A detailed best practice guide to setting up LOAD and STORE options when using the Vulkan Best Practices tutorials from Arm.
    • October 15, 2019
  • Tools, Software and IDEs blog: Arm Neoverse: the software platform from AI edge to cloud infrastructure

    Kevin Ryan
    Kevin Ryan
    Read about the Arm Neoverse software journey and announcements at TechCon.
    • October 9, 2019
  • Tools, Software and IDEs blog: Jenkins Community Support for Arm Architecture

    Kushal Koolwal
    Kushal Koolwal
    Enterprises and cloud service providers continue to go cloud-native at a rapid pace and DevOps, specifically, Continuous Integration (CI) Continuous Delivery (CD) tools play a key role in delivering high…
    • October 8, 2019
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