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Graphics and Gaming blog:
High quality RGBM texture compression with ASTC
Peter Harris
Learn about RGBM texture compression with ASTC.
December 11, 2019
HPC blog:
SC19 Recap: Arm’s HPC Rocky Mountain Highlights
Darren Cepulis
Read about the Arm HPC software ecosystem highlights at the Supercomputing conference (SC19).
December 4, 2019
Tools, Software and IDEs blog:
Delivering Electron 6 for Windows on Arm
Richard Townsend
Learn about how Arm engineers delivered Electron 6 for Windows on Arm laptops, helping to bring existing apps to these devices
November 25, 2019
Graphics and Gaming blog:
Improving data performance with Arm Streamline 7.1
Peter Harris
Read about how to improve data performance with streamline.
November 25, 2019
Tools, Software and IDEs blog:
Enabling Cloud-Native Experience Across a Diverse and Secure Edge Ecosystem
P. Robin
Read about enabling cloud-native experience and how we secure this in our ecosystem.
November 19, 2019
Graphics and Gaming blog:
Vulkan Best Practices - Memory limits with Vulkan on Mali GPUs
Attilio Provenzano
This article covers situations in which a Vulkan application might trigger an out of memory (OOM) condition on Mali GPUs, resulting in a DEVICE_LOST error, even if the API usage is correct.
November 19, 2019
Graphics and Gaming blog:
Vulkan Mobile Best Practices - Descriptor and Buffer Management
Attilio Provenzano
Read about the options to improve both descriptor and buffer management when developing on Mobile with the Vulkan API.
November 12, 2019
Tools, Software and IDEs blog:
Reach for the sky with Helium: Arm Development Studio 2019.b now available
Ronan Synnott
Read about Helium and Arm Development Studio and the new technology which has just emerged.
November 12, 2019
Tools, Software and IDEs blog:
Using CMSIS with Arm Compiler 6, without an IDE
Salman Arif
Read about how to use CMSIS with Arm compiler 6.
November 7, 2019
Graphics and Gaming blog:
Accelerate your shaders with Mali Offline Compiler 7.0
Peter Harris
The new Mali Offline Compiler 7.0 release includes support for the latest compiler back-end for the Mali Bifrost family of GPUs.
November 6, 2019
HPC blog:
Optimizing a NVIDIA CUDA ML Inference Application with Arm Forge
David Lecomber
Read about NVIDIA GPUs for Arm servers, the Arm Forge team is excited to be bringing its leading developer tools to support this platform too.
November 1, 2019
Graphics and Gaming blog:
Arm donates Vulkan Best Practice for Mobile Developers to The Khronos Group
Wasim Abbas
Arm donates the Vulkan best practices for mobile developers to The Khronos Group.
October 31, 2019
Tools, Software and IDEs blog:
Unifying Arm software development with Docker
Jason Andrews
As the Arm architecture proliferates across computing there are new ways to do software development. The traditional process of embedded software engineers cross-compiling C/C++ (and some assembly) on…
October 31, 2019
Graphics and Gaming blog:
New Arm Mali-D37 DPU: rich display features in the smallest area possible for mobile and home devices
Sinan Yalcin
Read about the new Arm Mali-D37 DPU, its key benefits and features.
October 23, 2019
Graphics and Gaming blog:
New Arm Mali-G57 GPU: bringing high-fidelity gaming and immersive experiences to the mainstream
Daniele Di Donato
Blog explores the features of the brand new Arm Mali-G57 GPU for mainstream smartphones and home appliances
October 23, 2019
Graphics and Gaming blog:
Vulkan Mobile Best Practice - Appropriate Use of Surface Rotation
Attilio Provenzano
Surface rotation is an issue you have likely never heard before Vulkan – or even until now. This best practice guide brings you through all you need to know about surface rotation on mobile.
October 22, 2019
HPC blog:
Arm on Arm: Cadence Characterization in the AWS Cloud
Darren Cepulis
Read about the explosion of new use cases across numerous businesses and areas of research and how Cadence characterizes the AWS cloud.
October 20, 2019
HPC blog:
HPC highlights from the Arm Research Summit
Roxana Rusitoru
Read about the highlights from the Arm research summit including birds of a feather sessions and presentations.
October 18, 2019
Graphics and Gaming blog:
Vulkan Mobile Best Practice: Picking the Most Efficient Load/Store Operations
Attilio Provenzano
A detailed best practice guide to setting up LOAD and STORE options when using the Vulkan Best Practices tutorials from Arm.
October 15, 2019
Tools, Software and IDEs blog:
Arm Neoverse: the software platform from AI edge to cloud infrastructure
Kevin Ryan
Read about the Arm Neoverse software journey and announcements at TechCon.
October 9, 2019
Tools, Software and IDEs blog:
Jenkins Community Support for Arm Architecture
Kushal Koolwal
Enterprises and cloud service providers continue to go cloud-native at a rapid pace and DevOps, specifically, Continuous Integration (CI) Continuous Delivery (CD) tools play a key role in delivering high…
October 8, 2019
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