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[Quick tips] Use ffmpeg to convert pictures to raw RGB565
Myy
Here's a quick tip to convert pictures to raw format with
FFMPEG
, in order to use them as a texture in OpenGL, with no extra conversion :BMP filesffmpeg -vcodec bmp -i /path/to/texture-file.bmp -vcodec…
June 4, 2016
Deep Learning Episode 1: Optimizing DeepMind's A3C on Torch
Mark O'Connor
In February, a new paper from Google's DeepMind team appeared on arxiv. This one was interesting – they showed dramatically improved performance and training time of their Atari-playing Deep Q-Learning…
June 3, 2016
Eye Heart VR
Freddi Jeffries
Welcome to the next installment of my VR blog series. In previous VR blogs we’ve considered the importance of clear focus to a VR experience, as well as the essential requirement to keep ‘motions to photons…
June 3, 2016
Stride argument in OpenGL ES 2.0
Myy
I'm putting this information here, as it took me way more time than it should to understand how the stride argument works in glVertexAttribPointer.This argument is extremely important if you want to pack…
May 31, 2016
The final ISA showdown: Is ARM, x86, or MIPS intrinsically more power efficient?
cray
One of the canards that’s regularly trotted out in discussions of ARM vs. x86 processors is the idea that ARM chips are intrinsically more power efficient thanks to fundamental differences in the ISA …
May 30, 2016
PowerPC vs. Arm (or more specifically e200z0 vs. Cortex-M4)
cray
The end of the year is approaching, but I’d like to have one last delta before taking some time off. PowerPC vs. Arm, seems like an appropriate stand-off.
May 30, 2016
Exploring How Cache Coherency Accelerates Heterogeneous Compute
Neil Parris
This blog focuses on some of the hardware innovations and changes that are relevant to shared virtual memory and cache coherency, which are components of the HSA hardware specification.
May 29, 2016
New ARM Cortex-A73 Processor drives efficiency, performance for mobile designs
Lionel Belnet
Consider this: The performance of smartphones, nearly all of which are powered by ARM processors, has grown by 100x since 2009. One hundred times in seven years! With that has emerged entirely new functionality…
May 27, 2016
Memory System is Key to User Experience with Cortex-A73 and Mali-G71
Neil Parris
By now you would have read the
news
about the latest
ARM® Cortex®-A73 processor
and
Mali™-G71 GPU
. These new processors allow for more performance in an ever thinner mobile device, and…
May 27, 2016
Securing the embedded IoT world
Jim Wallace
Simply put, security for
Embedded
IoT devices is about protecting assets from malicious attack. Typically this protection is thought about in terms of keeping some assets, such as crypto keys, secret…
May 27, 2016
Mali-G71: ARM's Most Powerful, Scalable and Efficient GPU to Date
Espen Oybo
Mali-G71 is the latest and greatest offering in the Mali high-performance family of GPUs. Built on new Bifrost architecture, Mali-G71 represents a whole new level of high-end mobile graphics capabilities…
May 27, 2016
5 Reasons Why In-Chip Monitoring is Here to Stay
Moortec
When the first car rolled off his production line in 1913, Henry Ford would have already envisioned just how prolific the automobile would become. However, would he have foreseen the extent to which monitors…
May 26, 2016
Seeing the Future With Computer Vision
Freddi Jeffries
Chinese Version中文版:
展望计算机视觉的未来
The Internet of Things began to mature in 2016 and we started to see evidence of how technology can help us to engage more powerfully with our world. By allowing machines…
May 26, 2016
Embedded World 2015 - Design of SoC for High Reliability Systems with Embedded Processors
Joseph Yiu
This is a paper published in Embedded World 2015, covering various areas about how chip designers can improve the reliability of a SoC (System-on-Chip) design. It also cover various functional safety…
May 25, 2016
Tibbo LTPS Native C Development How To
Dmitry Slepov
Let’s see how to write a simple C application for the LTPP. Here is the list of steps: get the cross-compiler, install the SDK, build a program, and load it into the board.
May 24, 2016
The Hardware Requirements of VR Today
Anshel Sag
The hardware requirements of VR seemed to be an unknown quantity, there was always the argument that more GPU performance and CPU performance would translate to better VR. This has turned out to be partially…
May 24, 2016
Maker Faire 2016: What you need to know about Arduino Create
Brian Fuller
SAN MATEO, Calif.—The Maker movement has exploded thanks to forces like open system software and hardware and accessible, affordable components and design tools. Now, the great minds behind Arduino have…
May 23, 2016
Workaround for Unable to load native library: libnative-activity.so
Myy
So, another bug I had to deal with NativeActivity and for which I have no clear solution but a workaround for.The problem I compiled a version of libnative-activity.so that depends on my own library, libmyy…
May 23, 2016
Maker Faire 2016: Accessible hardware, software drives new development
Eric Gowland
With a little space between myself and the Bay Area Maker Faire, I want to follow up on some of the themes I explored in my previous blog on industrialization of Maker platforms.
May 23, 2016
Check your context if glCreateShader returns 0 and GL_INVALID_OPERATION
Myy
I passed half a day hunting weird bugs on Android's Native Activity.The one I'll talk about here is if glCreateShader suddenly returns 0 and glError sends you back 0x502 (GL_INVALID_OPERATION - 1282).I…
May 22, 2016
Building the Next Generation of Game Developers With FXP
Freddi Jeffries
As a world leading IP company ARM is passionate about protecting and promoting the ideas, innovations and skills required to produce next generation tech. A large part of that involves supporting the teaching…
May 20, 2016
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