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Latest Blogs
  • [Quick tips] Use ffmpeg to convert pictures to raw RGB565

    Myy
    Myy
    Here's a quick tip to convert pictures to raw format with FFMPEG, in order to use them as a texture in OpenGL, with no extra conversion :BMP filesffmpeg -vcodec bmp -i /path/to/texture-file.bmp -vcodec…
    • June 4, 2016
  • Deep Learning Episode 1: Optimizing DeepMind's A3C on Torch

    Mark O'Connor
    Mark O'Connor
    In February, a new paper from Google's DeepMind team appeared on arxiv. This one was interesting – they showed dramatically improved performance and training time of their Atari-playing Deep Q-Learning…
    • June 3, 2016
  • Eye Heart VR

    Freddi Jeffries
    Freddi Jeffries
    Welcome to the next installment of my VR blog series. In previous VR blogs we’ve considered the importance of clear focus to a VR experience, as well as the essential requirement to keep ‘motions to photons…
    • June 3, 2016
  • Stride argument in OpenGL ES 2.0

    Myy
    Myy
    I'm putting this information here, as it took me way more time than it should to understand how the stride argument works in glVertexAttribPointer.This argument is extremely important if you want to pack…
    • May 31, 2016
  • The final ISA showdown: Is ARM, x86, or MIPS intrinsically more power efficient?

    cray
    cray
    One of the canards that’s regularly trotted out in discussions of ARM vs. x86 processors is the idea that ARM chips are intrinsically more power efficient thanks to fundamental differences in the ISA …
    • May 30, 2016
  • PowerPC vs. Arm (or more specifically e200z0 vs. Cortex-M4)

    cray
    cray
    The end of the year is approaching, but I’d like to have one last delta before taking some time off. PowerPC vs. Arm, seems like an appropriate stand-off.
    • May 30, 2016
  • Exploring How Cache Coherency Accelerates Heterogeneous Compute

    Neil Parris
    Neil Parris
    This blog focuses on some of the hardware innovations and changes that are relevant to shared virtual memory and cache coherency, which are components of the HSA hardware specification.
    • May 29, 2016
  • New ARM Cortex-A73 Processor drives efficiency, performance for mobile designs

    Lionel Belnet
    Lionel Belnet
    Consider this: The performance of smartphones, nearly all of which are powered by ARM processors, has grown by 100x since 2009. One hundred times in seven years! With that has emerged entirely new functionality…
    • May 27, 2016
  • Memory System is Key to User Experience with Cortex-A73 and Mali-G71

    Neil Parris
    Neil Parris
    By now you would have read the news about the latest ARM® Cortex®-A73 processor and Mali™-G71 GPU. These new processors allow for more performance in an ever thinner mobile device, and…
    • May 27, 2016
  • Securing the embedded IoT world

    Jim Wallace
    Jim Wallace
    Simply put, security for Embedded  IoT devices is about protecting assets from malicious attack. Typically this protection is thought about in terms of keeping some assets, such as crypto keys, secret…
    • May 27, 2016
  • Mali-G71: ARM's Most Powerful, Scalable and Efficient GPU to Date

    Espen Oybo
    Espen Oybo
    Mali-G71 is the latest and greatest offering in the Mali high-performance family of GPUs. Built on new Bifrost architecture, Mali-G71 represents a whole new level of high-end mobile graphics capabilities…
    • May 27, 2016
  • 5 Reasons Why In-Chip Monitoring is Here to Stay

    Moortec
    Moortec
    When the first car rolled off his production line in 1913, Henry Ford would have already envisioned just how prolific the automobile would become. However, would he have foreseen the extent to which monitors…
    • May 26, 2016
  • Seeing the Future With Computer Vision

    Freddi Jeffries
    Freddi Jeffries
    Chinese Version中文版:展望计算机视觉的未来 The Internet of Things began to mature in 2016 and we started to see evidence of how technology can help us to engage more powerfully with our world. By allowing machines…
    • May 26, 2016
  • Embedded World 2015 - Design of SoC for High Reliability Systems with Embedded Processors

    Joseph Yiu
    Joseph Yiu
    This is a paper published in Embedded World 2015, covering various areas about how chip designers can improve the reliability of a SoC (System-on-Chip) design. It also cover various functional safety…
    • May 25, 2016
  • Tibbo LTPS Native C Development How To

    Dmitry Slepov
    Dmitry Slepov
    Let’s see how to write a simple C application for the LTPP. Here is the list of steps: get the cross-compiler, install the SDK, build a program, and load it into the board.
    • May 24, 2016
  • The Hardware Requirements of VR Today

    Anshel Sag
    Anshel Sag
    The hardware requirements of VR seemed to be an unknown quantity, there was always the argument that more GPU performance and CPU performance would translate to better VR. This has turned out to be partially…
    • May 24, 2016
  • Maker Faire 2016: What you need to know about Arduino Create

    Brian Fuller
    Brian Fuller
    SAN MATEO, Calif.—The Maker movement has exploded thanks to forces like open system software and hardware and accessible, affordable components and design tools. Now, the great minds behind Arduino have…
    • May 23, 2016
  • Workaround for Unable to load native library: libnative-activity.so

    Myy
    Myy
    So, another bug I had to deal with NativeActivity and for which I have no clear solution but a workaround for.The problem I compiled a version of libnative-activity.so that depends on my own library, libmyy…
    • May 23, 2016
  • Maker Faire 2016: Accessible hardware, software drives new development

    Eric Gowland
    Eric Gowland
    With a little space between myself and the Bay Area Maker Faire, I want to follow up on some of the themes I explored in my previous blog on industrialization of Maker platforms.
    • May 23, 2016
  • Check your context if glCreateShader returns 0 and GL_INVALID_OPERATION

    Myy
    Myy
    I passed half a day hunting weird bugs on Android's Native Activity.The one I'll talk about here is if glCreateShader suddenly returns 0 and glError sends you back 0x502 (GL_INVALID_OPERATION - 1282).I…
    • May 22, 2016
  • Building the Next Generation of Game Developers With FXP

    Freddi Jeffries
    Freddi Jeffries
    As a world leading IP company ARM is passionate about protecting and promoting the ideas, innovations and skills required to produce next generation tech. A large part of that involves supporting the teaching…
    • May 20, 2016
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