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White Paper: 360-Degree Video Rendering
Ben Walshe
This whitepaper describes how existing Arm technology can be used to implement 360-degree video efficiently, and how the different hardware and software components interact with each other in order to…
November 28, 2017
Lila’s Tale: A case study in optimizing VR games
Rafael Ferrari
I’m writing this guest blog on the Arm Community about the work we at Skullfish are doing involving optimizing our VR game; Lila's Tale, for mobile VR based on a guide written by Roberto Lopez Mendez from…
November 20, 2017
Arm CoreLink MMU-600 saves >$1Billion in premium content protection systems
Sridhar Valluru
Today Arm introduced its next generation System MMU, CoreLink MMU-600; which, protects real time low latency high bandwidth 4K content. Media content protection relies on CoreLink MMU-600 to deploy TrustZone…
November 1, 2017
Arm releases PerfDoc v1.0
Ben Walshe
PerfDoc is a Vulkan layer which aims to validate applications against the Mali Application Developer Best Practices document, which is hosted on the Arm Developer website. Just like the LunarG validation…
October 23, 2017
Mobile inside-out VR Tracking, now available on your phone with Unity
Roberto Lopez Mendez
This blog presents a detailed description of the steps to achieve mobile inside-out VR tracking with Unity and Google ARCore/Tango SDKs running on Samsung GearVR or Google Daydream.
October 18, 2017
The Samsung Note 8 - A Premium Arm Based Device.
Ben Walshe
Though it isn’t "straight off the shelf" brand new anymore, we got our hands on one of the most impressive smartphones of 2017, the Samsung Note 8.
October 9, 2017
EGX, eSports and the Mobile Gaming Boom in Asia
Ben Walshe
Anyone with an interest in gaming or eSports will know of the UK's biggest games event, EGX, which took place in Birmingham City, UK.
September 27, 2017
Mali-G72 High Performance GPU debuts in HiSilicon's Kirin 970 SoC
Freddi Jeffries
For those of us who arguably take our tech a little too seriously, the first time a brand new product appears in real-life silicon is pretty exciting.
September 20, 2017
Making a Mountain out of a Mali: What a Billion Chips Really Means
Freddi Jeffries
Mali is the number 1 shipping GPU in the world. More than 1 Billion Mali GPUs were shipped by our partners in 2016. A BILLION.
September 8, 2017
Twitch: Optimizing Unreal Engine Apps with Mali Graphics Debugger
Freddi Jeffries
By optimizing games and applications for Mali-based SoCs, developers are able to tap into massive segments of the mobile market for everything from casual gaming to high fidelity mobile titles and VR amongst…
September 1, 2017
Why GPUs and Machine Learning are a Perfect Match
Freddi Jeffries
We’ve talked about how the new Mali-G72 GPU is providing better than ever performance for on-device Machine Learning, but we haven’t talked much about why it’s so good so we’re going to look at that now…
August 7, 2017
Solving the Multi-sampling Problem in Deferred Shading with Temporal Anti-Aliasing
Panagiotis Christopoulos Charitos
In this article, we will try to explore an anti-aliasing method that works well with deferred shading called temporal anti-aliasing.
July 31, 2017
Arm-powered Xiaomi Mi 5c smartphone features the entire Arm Mali Multimedia Suite of graphics, video and display!
Freddi Jeffries
Xiaomi recently launched the Mi 5c smartphone based on their Surge S1 SoC, incorporating more elements of Arm IP than any previous device.
July 26, 2017
High Performance Graphics 2017 - Compressing Deep Neural Networks with ASTC
Freddi Jeffries
ARM will be attending the High Performance Graphics 2017 event and will be holding a session on compression of Deep Neural Networks with ASTC. In this blog we discuss this in more detail.
July 25, 2017
The Rise of High Fidelity Mobile Gaming
Freddi Jeffries
While simple games like Snake inspire some serious nostalgia, and even the most basic puzzle game can kill a worrying number of hours if you’re not careful, it’s becoming more apparent that these high…
July 20, 2017
Unofficial patches for the Mali Midgard kernel drivers r19p0 on Linux 4.13.0-rcX
Myy
The first release candidate of Linux 4.13 is now released, along with the new Mali Midgard kernel drivers, which are now at the version r19p0! The first release candidate of Linux 4.13 is now released…
July 18, 2017
New OPPO R11 smartphone delivers stunning photo quality with Arm Assertive Display
Hellen Norman
It’s not news that smartphones have become the hub of our daily lives: there are currently around 3.9 billion subscriptions worldwide, with growth in less mature markets predicted to push that number to…
July 13, 2017
GPU Processing Budget Approach to Game Development
Roberto Lopez Mendez
The main steps to consider GPU processing budget when planning a game are discussed. Formulas are provided and available tools to obtain shader’s cycle consumption are described.
July 3, 2017
Mobile’s new paradigm shift
Alex Mercer
You may have already forgotten that the mobile device we hold in our hands today originated as a “cellular phone”, then became a “feature phone” and now a “smart phone”.
June 1, 2017
Arm's Rene Haas on 'An Amazing World of Possibilities' at Computex 2017
Freddi Jeffries
The first day of Computex Taipei 2017 opened up in expectation of 130,000 visitors attending to learn about the latest developments of the technology industry. With the Innovex expo alone featuring 272…
June 1, 2017
Post-processing in Mobile: Clustered Volumetric Fog
Panagiotis Christopoulos Charitos
With each generation of mobile GPUs the available performance budget sees a significant increase. That performance increase opens up the door to new techniques never tried in mobile before.
May 30, 2017
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