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GPU Computing in Android? With ARM Mali-T604 & RenderScript Compute You Can!
Roberto Mijat
Everyone is excited by Android 4.0
Ice Cream Sandwich
(ICS) and no wonder! Google's "
most ambitious release to date
" rolls out many new features that look very promising indeed: zero-click NFC…
September 11, 2013
At Home on the Range - Why Floating Point Formats Matter in Graphics
Sean Ellis
As graphics processor hardware now supports a number of different floating point data formats, it is important to understand how to select an appropriate format for your calculations, and why the choice…
September 11, 2013
Memory Management on Embedded Graphics Processors
Sean Ellis
Our latest world-class embedded graphics processor, the
ARM® Mali™-T604 GPU
, has excellent memory bandwidth, pixel fill rates to make the mind boggle, and gigaflops of programmable shading power…
September 11, 2013
ARM Powered Smartphone Sets New Graphics Benchmark
Jakub Lamik
Taking an in-depth look at all methods used throughout the industry to compare
GPU
performance in the handset space as well as their accuracy (or lack thereof) is not an easy task. Uniquely this year,…
September 11, 2013
Multicore or Multi-pipe GPUs: Easy steps to becoming multi-frag-gasmic
Ed Plowman
The ARM
Mali-400 MP
was the world's first embedded multicore
graphics processor
(GPU) when it was
launched
, back in 2008, and
Mali-T604
continues that trend. Since then, there have been a number of…
September 11, 2013
Triangles Per Second 2: A Chocolate Teapot of a Graphics Benchmark
Tom Olson
In the
first blog of this series
, I claimed that as a
GPU
performance metric, triangles per second (aka TPS or triangle rate) is a chocolate teapot — i.e. utterly and completely useless — and talked about…
September 11, 2013
Triangles Per Second: Performance Metric or Chocolate Teapot?
Tom Olson
For the Second blog on this subject see
Triangles Per Second 2: A Chocolate Teapot of a Graphics Benchmark
.The practice of characterizing
GPU
performance in terms of triangle rate (triangles per second…
September 11, 2013
How low can you go? Building low-power, low-bandwidth ARM Mali GPUs
Tom Olson
I'm just back from
SIGGRAPH 2012
, the world's biggest computer graphics conference, and (as every year) still breathing hard from the excitement of seeing the latest in graphics research. This year…
September 11, 2013
ARM's ASTC Adopted by Khronos Group
Sean Ellis
At
SIGGRAPH
today, the
Khronos™ Group
announced that the Adaptive Scalable Texture Compression (ASTC) technology developed by ARM and AMD has been adopted
as an official extension to both the OpenGL…
September 11, 2013
ARM Unveils Details of ASTC Texture Compression at HPG Conference - Part 1
Sean Ellis
The internal details of ARM's Adaptive Scalable Texture Compression (ASTC) technology were launched this week at the
High Performance Graphics conference
in Paris, France. Tom Olson presented his…
September 11, 2013
Of Philosophy and When is a Pixel Not a Pixel?
Ed Plowman
It's been a busy few months here at ARM in the run up to the
launch
of the
ARM® Mali™-T604 Graphics Processor (GPU)
at
ARM Techcon
. In the post-launch lull (i.e. returning to a slightly…
September 11, 2013
ARM Mali-T604: New GPU & Architecture For Highest Performance & Flexibility
Jem Davies
Today we announced the
ARM® Mali™-T604
GPU, the first implementation of ARM’s new Midgard architecture. The increase in screen resolutions and the demand for better-looking and more intuitive…
September 11, 2013
VOME: OpenMAX Compliant Media Framework for Android
Guest Partner Blogger
The number of
Android based devices
continues to explode in the
smartphone
market. As more Android smartphones are introduced into the market the ability to differentiate continues to be a challenge for…
September 11, 2013
Technology for our Connected Lives at Home Comes to Life at Computex
Jim Wallace
As this is my first time visiting
Computex
I was anxious to see how the emerging trends from
CES
earlier this year have been adapted and regionalized for the local market. At CES we saw a new era of connected…
September 11, 2013
Making the Mali GPU Device Driver open source
Samuel Taylor
Recently we released a major update to the Linux drivers for the
Mali-200
and
Mali-400 MP
GPUs. Like many software projects we time-box our driver development, with two major releases each year. This…
September 11, 2013
ARM Mali-V500 Overview
Ellie Stone
The ARM® Mali™-V500 offers advanced video technology combined with power-efficiency and one of the smallest chip sizes in the market to creators of mass-market mobile devices. Designed to scale from 1080p60…
August 13, 2013
ARM Mali-T628 Overview
Ellie Stone
The ARM® Mali™-T628 GPU offers scalability from one to eight cores – providing up to twice the graphics and GPU Compute performance compared to the Mali-T624 GPU. The Mali-T628 shares key API support…
August 9, 2013
ARM Mali-T624 Overview
Ellie Stone
Designed for visual computing and using innovative tri-pipe architecture, the ARM® Mali™-T624 GPU delivers significant performance improvements over current Mali graphics processors. The second generation…
August 8, 2013
ARM Mali-T604 Overview
Ellie Stone
This fourth-generation of Mali embedded graphics IP, designed to meet the needs of General Purpose computing on GPU (GPGPU), extends API support to include full profile as well as embedded Khronos™ OpenCL…
August 7, 2013
ARM Mali-450 Overview
Ellie Stone
Mali™-450 MP graphics processor (GPU) doubles the OpenGL® ES 2.0 performance of the successful family of graphics products. The Mali-450 MP GPU expands the range of performance points by supporting scalability…
August 7, 2013
ARM Mali-400 Overview
Ellie Stone
The world's first
OpenGL® ES 2.0
conformant multi-core GPU provides 2D and 3D acceleration with performance scalable up to 1080p resolutions, while maintaining ARM® leadership on power and bandwidth…
August 6, 2013
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