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ARM Mali-T628 or how performance sometimes outstrips promises
Jakub Lamik
In the fast-paced technology world we are used to hearing about improvements from one product generation to the next. In the past, we have looked in great detail at the various different
metrics
used to…
October 15, 2013
Benchmarking floating point precision in mobile GPUs - Part III
Tom Olson
Chinese version 中文版:
基准测试移动 GPU 中的浮点精度 - 第 3 部分
This blog was originally published on 29th August 2013 on blogs.arm.comWelcome to Part III of my blog series on GPU floating-point quality! This series was…
October 9, 2013
Optimizing Unity Games for Mobile Platforms
Angelo Theodorou
During the last days of August 2013 I was in the wonderful city of Vancouver, Canada, to attend
Unite 2013
, one of the biggest events dedicated to
Unity
, the market-leading platform for creating high-quality…
October 8, 2013
Profiling and Debugging Games on Mobile Platforms with DS-5 Streamline and Mali Graphics Debugger
Lorenzo Dal Col
It’s been a terrific year for the Mali™ Developer Resources team this year, with the
Mali Graphics Debugger
being released along with support for the ARM® Mali-T604 in ARM DS-5™ Streamline…
October 2, 2013
Killing Pixels - A New Optimization for Shading on ARM Mali GPUs
Sean Ellis
Invisible pixels are expensive ...
September 11, 2013
OpenGL ES 3.0 Takes Mobile to the Next Level
Espen Oybo
When I was asked how
OpenGL® ES 3.0
would improve my buddy's ARM®
Mali™-T604
powered
Nexus 10
I sighed, looking in exasperation at my unknowing friend. How could he, a self-proclaimed…
September 11, 2013
Mali-V500 video processor: reducing memory bandwidth with AFBC
Ola Hugosson
ARM's new video processor was
publicly launched at Computex
recently and we introduced a bunch of new technology in that device. Here I'd like to discuss just one of these new features:
…
September 11, 2013
Highly Efficient Video Coding with ARM
Guest Partner Blogger
H.265, more popularly known as
HEVC (High Efficiency Video Coding)
, is the newest addition to the long list of video codecs that have evolved in the last two decades. HEVC promises improved video quality…
September 11, 2013
OpenGL ES 3.0 on Mali GPUs - Business as usual
Jakub Lamik
Last year I had an opportunity to cover the award-winning products based on
ARM MaliTM-T604
including
Google's Chromebook
and
Nexus 10
. Since then, those devices have reached millions of consumers…
September 11, 2013
Easier OpenGL ES debugging on ARM Mali GPUs with GL_KHR_debug
Jan-Harald Fredriksen
We recently added support for this extension to the OpenGL ES drivers for the Midgard architecture GPUs. In this post I will write about how this extension can be used to improve error reporting and make…
September 11, 2013
More ASTC in ARM Mali GPUs - High Dynamic Range and 3D
Sean Ellis
ASTC supports both High Dynamic Range and three-dimensional texture compression. I show how these features work and what effects they can be used for in content.
September 11, 2013
Benchmarking floating-point precision in mobile GPUs - Part II
Tom Olson
This is the second in a series of blogs about floating-point quality in GPUs.
September 11, 2013
Benchmarking floating-point precision in mobile GPUs
Tom Olson
When we talk about GPU performance we usually talk about speed. But, In my next few blogs, I talk about benchmarking the quality of GPU floating-point arithmetic.
September 11, 2013
Flipping the FLOPS - how ARM measures GPU compute performance
Jem Davies
It's time we deal with the measurement of compute performance in GPUs. My latest ARM blog covers the issue of Floating-point Operations Per Second - FLOPS, or GFLOPS or TFLOPS. …
September 11, 2013
Mali Maintains its Leadership Position - the best just keeps getting better!
Steve Steele
The last few days have been a busy time in the graphics world with the great and the good collecting in sunny LA for
SIGGRAPH 2012
. The announcements kicked off early Monday morning with
Khronos
announcing…
September 11, 2013
ARM Welcomes OpenGL ES 3.0 (Halti)
Anand Patel
Today at
SIGGRAPH,
Khronos announced the latest incarnation of graphics API targeted at embedded and mobile development –
OpenGL ES 3.0
. The new API brings many features that are present in the latest…
September 11, 2013
OpenCL with ARM Mali: GPU Computing... with no compromises
Roberto Mijat
ARM has
just announced
their submission to Khronos for their OpenCL 1.1 Full Profile conformance tests results for the
MaliTM-T604 GPU
[1]. This makes ARM the first GPU IP Vendor to submit results for Full…
September 11, 2013
ARM Unveils Details of ASTC Texture Compression at HPG Conference - Part 2
Sean Ellis
In
part one
of this two-part post, I wrote about the first part of
Tom Olson's paper
from
High Performance Graphics 2012
. We saw how Bounded Integer Sequence Encoding allows ASTC to have a finely…
September 11, 2013
ARM announces founding of Heterogeneous System Architecture Foundation
Jem Davies
I blogged
before
that I was going to speak at the AMD Fusion Developer Summit. Yesterday in Bellevue I announced that ARM was joining the
Heterogeneous System Architecture (HSA) Foundation
as a founder…
September 11, 2013
ASTC Texture Compression: ARM Pushes the Envelope in Graphics Technology
Tom Olson
ARM's GPU
architects and engineers regularly push the envelope in mobile graphics technology, which is why the latest
Mali GPU cores
offer such a unique combination of best-in-class graphics performance…
September 11, 2013
Launching Mali-T658: "Hi Five-Eight, welcome to the party!"
Edvard Sørgård
Just a day ago we've lifted the veil off the
ARM® Mali™-T658
, the second
Mali GPU
based on the Midgard architecture that we launched a year ago. It's been brewing in our labs next to the…
September 11, 2013
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