Arm Community
Arm Community
  • Site
  • User
  • Site
  • Search
  • User
Arm Community blogs
Arm Community blogs
Mobile, Graphics, and Gaming blog
  • Blogs
  • Mentions
  • Sub-Groups
  • Tags
  • Jump...
  • Cancel

Mobile, Graphics, and Gaming blog

  • Tags
  • Subscribe by email
  • More
  • Cancel
  • The Mali-G51 GPU brings premium performance to mainstream mobile

    Freddi Jeffries
    Freddi Jeffries
    It’s not just high-end mobile devices which need to work like a dream, we expect a certain level of performance and a relatively advanced feature set even from a more modest, mainstream handset budget…
    • October 24, 2016
  • Initial comparison of Vulkan API vs OpenGL ES API on ARM

    Gemma Paris
    Gemma Paris
    Reducing power consumption and optimizing CPU utilization in a multi-core architecture are key to satisfy the increasing demand of delivering sustained high-quality graphics meanwhile maintaining a lasting…
    • October 20, 2016
  • Mali Bifrost Family Performance Counters

    Peter Harris
    Peter Harris
    Tools such as ARM DS-5 Streamline provide developers access to the GPU hardware performance counters, the principle means to determine the behavior inside the black box beneath the API and identify any…
    • October 19, 2016
  • Unity’s first “Vulkan Renderer Preview” recommends the ARM® Mali™ Galaxy S7 as development platform

    Gemma Paris
    Gemma Paris
    On the 29th September, as promised at Google I/O, Unity released the first developer preview for their upcoming Vulkan renderer. Developers have been eagerly awaiting the release since Android Nougat…
    • October 3, 2016
  • Breaking news: VR is going mainstream!

    Freddi Jeffries
    Freddi Jeffries
    In previous blogs we’ve looked at the scalability of the Mali™ family of GPUs which allows partners’ implementations to be tailored to fit all levels of device across multiple price, performance and area…
    • September 28, 2016
  • OpenGL Pitfalls : Distorted textures when packing texels colours components as GL_UNSIGNED_SHORT

    Myy
    Myy
    I lost a few days wondering why some textures were completely distorted when loaded in OpenGL.The thing is, they were only distorted when the colours components were packed as GL_UNSIGNED_SHORT_5_5_5_1…
    • September 21, 2016
  • Building an Unreal Engine Application with Mali Graphics Debugger Support

    Thomas Poulet
    Thomas Poulet
    In a previous blog we talked about running Mali Graphics Debugger on a non-rooted device. In this blog we will focus on how you can add support for Mali Graphics Debugger, on a non-rooted device, to your…
    • September 20, 2016
  • HotChips - The benefits of Bifrost

    Freddi Jeffries
    Freddi Jeffries
    In the 27 years since its inception, Hot Chips has become one of the world’s leading high performance microporocessor event. Attracting more than 500 attendees from across the world, Hot Chips presents…
    • September 12, 2016
  • Bitesize Bifrost 2: System coherency

    Freddi Jeffries
    Freddi Jeffries
    In the first Bitesize Bifrost blog we introduced you to our new GPU architecture, Bifrost, and looked specifically at the extensive optimization and power saving benefits provided by clause shaders.  This…
    • August 31, 2016
  • Optimizing Virtual Reality: Understanding Multiview

    Thomas Poulet
    Thomas Poulet
    As you may have seen, Virtual Reality (VR) is getting increasingly popular. From its modern origins on desktop, it has quickly spread to other platforms, mobile being the most popular. Every time a new…
    • August 31, 2016
  • The Mali GPU: An Abstract Machine, Part 4 - The Bifrost Shader Core

    Peter Harris
    Peter Harris
    I introduce the block-level architecture of a stereotypical Bifrost shader core and explain what performance expectations application developers should have of the hardware when it comes to content optimization…
    • August 26, 2016
  • IndieDev innovation leads the VR revolution

    Freddi Jeffries
    Freddi Jeffries
    As a graphics blogger I’m always interested in the next big thing in tech and particularly, VR, so when I saw a news item about a guy cycling the length of the country from the comfort of his living room…
    • August 16, 2016
  • Nibiru’s next-generation VR headsets harness the power of Mali

    Freddi Jeffries
    Freddi Jeffries
    In the first of my Mali™ Power & Efficiency blogs we looked at the inbuilt flexibility and scalability of the Mali range of GPUs. It’s this that allows ARM® partners to target exactly the right…
    • August 8, 2016
  • Pokemon Go-es to show the power of AR

    Freddi Jeffries
    Freddi Jeffries
    Ok I did it. I downloaded Pokemon Go. Yes I was trying to resist, yes it was futile, yes it’s an awesome concept. Whilst a strong believer in Virtual Reality as a driving force in how we will handle much…
    • July 19, 2016
  • ARM Mali GPUs: Striking the perfect balance of power & efficiency

    Freddi Jeffries
    Freddi Jeffries
    Some devices, applications or use cases require the absolute peak of performance capability in order to deliver on their requirements. Some devices, applications or use cases however, need to save every…
    • July 12, 2016
  • Linley mobile chip report: Mali-G71 enables coherent computing

    Freddi Jeffries
    Freddi Jeffries
    We recently launched our highest performance GPU to date, Mali-G71. Based on our brand new Bifrost architecture it represents a new era of graphics processing and is designed to support next generation…
    • July 8, 2016
  • Vulkan & Validation Layers

    Sergey Solovyev
    Sergey Solovyev
    Why the validation layers?Unlike OpenGL, Vulkan drivers don't have a global context, don't maintain a global state and don't have to validate inputs from the application side. The goal is to reduce CPU…
    • July 6, 2016
  • Stereo Reflections in Unity for Google Cardboard

    Roberto Lopez Mendez
    Roberto Lopez Mendez
    IntroductionDevelopers have used reflections extensively in traditional game development and we can therefore expect the same trend in mobile VR games.  In a previous blog I discussed the importance…
    • July 5, 2016
  • Bitesize Bifrost 1: The benefits of clause shaders

    Freddi Jeffries
    Freddi Jeffries
    The recently released Mali™-G71 GPU is our most powerful and efficient graphics processor to date and is all set to take next generation high performance devices by storm. The Mali family of GPU…
    • July 5, 2016
  • Mali Midgard Family Performance Counters

    Peter Harris
    Peter Harris
    Tools such as ARM DS-5 Streamline provide developers access to the GPU hardware performance counters. This blog doesn't explain how to use the tools but focuses on what the counters mean to a system integrator…
    • June 21, 2016
  • Pint of Science – Quenching Your Thirst for Knowledge

    Freddi Jeffries
    Freddi Jeffries
    Late May sees the annual Pint of Science events take place in pubs (and other somewhat unusual venues) around Cambridge, the UK and indeed the rest of the world. Designed to combine the city’s love of…
    • June 17, 2016
<>