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Mobile, Graphics, and Gaming blog

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  • Come and join us at the GDC’17 talk: “Get the Most from Vulkan in Unity with Practical Examples from Infinite Dreams”

    Roberto Lopez Mendez
    Roberto Lopez Mendez
    The talk shows the Vulkan benefits in terms of performance, energy consumption and battery life. The experience of the Unity team in implementing the Vulkan renderer is discussed.
    • February 28, 2017
  • MGD integration in Unity

    Roberto Lopez Mendez
    Roberto Lopez Mendez
    In this blog we describe the new simplified steps to build an OpenGL ES Unity application with MGD support. We also describe the steps to build a Vulkan Unity application with MGD support.
    • February 27, 2017
  • Building an Unreal Engine application with Mali Graphics Debugger support (UE 4.15 onwards)

    Thomas Poulet
    Thomas Poulet
    With Unreal Engine 4.15, Epic introduced the ability to directly enable profiling on mobile devices from the editor. In a previous blog article, we discussed how to enable this feature on pre 4.15 engine…
    • February 27, 2017
  • Watch your weight: demonstrating machine learning and computer vision on your smartphone at Mobile World Congress

    Roberto Mijat
    Roberto Mijat
    You would have heard a lot about computer vision and machine learning recently, important technologies that are playing a major role in making your mobile handset more intelligent, personal, and useful…
    • February 22, 2017
  • Patches for Mali Midgard GPU r16p0 kernel drivers on 4.10.0-rcX kernels

    Myy
    Myy
    Here's a list of patches required to compile the Mali Midgard GPU Kernel device drivers, after including them in 4.10.0-rcX kernels
    • February 10, 2017
  • Virtual Reality for education goes top of the class

    Freddi Jeffries
    Freddi Jeffries

    Last year, when Virtual Reality (VR) was just emerging once again, we speculated about the fantastic opportunities the technology presents for all sorts of industries. From sightseeing to trauma treatment…

    • February 6, 2017
  • GDC2017: What not to miss!

    Freddi Jeffries
    Freddi Jeffries

    With the new year now a distant memory the thoughts of the ARM Mali team turn to the next big event on the horizon: GDC.

    Every year, global game developers and industry gurus gather in San Francisco for…

    • January 25, 2017
  • Patched glmark2 usable with Mali Midgard DRM drivers r12p0.

    Myy
    Myy
    I would like to share a glmark2 git tree with a personal patch that helps running the benchmarks in DRM mode, with the Mali Midgard Wayland/DRM OpenGL drivers r12p0. Meaning running the benchmark directly…
    • January 12, 2017
  • Unofficial patches to adapt the Mali r15p0-00rel0 drivers on 4.10-rc3 Linux kernels

    Myy
    Myy

    I'm currently building 4.10-rcX Linux kernels for MiQi devices (RK3288 ARMv7 boards), integrating the latest Mali Kernel drivers r15p0-00rel0. In order to integrate these drivers, various patches are…

    • January 10, 2017
  • What, when & wear: The wearable revolution

    Freddi Jeffries
    Freddi Jeffries

    There seems to be a constant mood of scepticism* in the wearables industry. Ever since they first appeared, and in spite of massive advances, people just love to say they’re not going to happen. Whilst…

    • January 9, 2017
  • How to compile a 4.9 kernel with Mali r15p0 kernel drivers for a MiQi device ( RK3288 )

    Myy
    Myy
    Until I get a recent Mali User-Space drivers build from Rockchip or the Rockchip Mali User-space drivers DDK, here's how to compile an official (read Linus Torvalds git branch) 4.9 kernel, with the official…
    • December 16, 2016
  • 360 video: It's everywhere you look...

    Freddi Jeffries
    Freddi Jeffries
    360 degree video is changing not only the way we consume content, but the way we create it. We’re no longer restricted to sharing our experiences in selfies, single photos or even panoramas to capture…
    • November 28, 2016
  • Huawei Mate 9: Sustained performance for gaming & VR

    Freddi Jeffries
    Freddi Jeffries
    As the days get shorter and the cold weather begins to creep in, we know it’s that time of year when we can start to get excited about the brand new devices for the upcoming year. A major announcement…
    • November 25, 2016
  • Latest Unreal Engine release 4.14 adds mobile features optimized for Mali GPUs

    Gemma Paris
    Gemma Paris
    This week, Unreal Engine released their latest UEv4.14 upgrade and it includes several cool mobile features:VR Multiview Support for MobileVR Multiview is an extension of OpenGL ES available on Android…
    • November 18, 2016
  • VR hub page - A one stop shop for all things virtual reality

    Freddi Jeffries
    Freddi Jeffries
    Welcome to our VR hub page - your one stop shop for all the VR content across the ARM Connected Community. VR  blog series:   VR technical tips and tricks: VR product coverage: Events…
    • November 14, 2016
  • Android from scratch on Google Nexus 10 with ARM® Mali™ GPU

    Guillaume Tucker
    Guillaume Tucker
    DisclaimerThe step-by-step guidelines below provided by ARM for your convenience contain information about downloading and installing files, licensed by third parties, which are subject to their own licence…
    • November 9, 2016
  • Linux on Chromebook with ARM Mali GPU

    Guillaume Tucker
    Guillaume Tucker
    This guide provides instructions to build and run a GNU/Linux distribution on the Samsung Chromebook devices as an alternative to the Chrome OS operating system. Some experience with Linux as a programmer…
    • November 9, 2016
  • Tech Symposia 2016 China roundup: Shanghai – Beijing – Shenzhen

    Freddi Jeffries
    Freddi Jeffries
    Welcome to sunny Shenzhen for the third and final day of the China leg of ARM Tech Symposia 2016. There’s a very different feel to this city from the moment you leave the airport. Just a few short decades…
    • November 4, 2016
  • Tech Symposia 2016 Tech Talks - Graphics, video and virtual reality

    Freddi Jeffries
    Freddi Jeffries
    Following a fantastic first event in Shanghai it was off to the airport for a short hop to a much chillier Beijing for round two of 2016’s Tech Symposia. On Monday we talked about the keynotes and…
    • November 2, 2016
  • Tech Symposia 2016 – Shanghai keynotes

    Freddi Jeffries
    Freddi Jeffries
    The first of this year’s ARM® Tech Symposia kicked off this morning on a rather damp day in Shanghai. With the rain coming down outside it was a perfect opportunity to check out our latest demos before…
    • October 31, 2016
  • China’s tech industry speeds ahead

    Freddi Jeffries
    Freddi Jeffries
    It’s no secret that everything in China moves fast. At ‘China Speed’ in fact. From building a skyscraper in 19 days, to the fastest trains in the world, China is all about embracing change…
    • October 26, 2016
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