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Graphics, Gaming, and VR blog
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Graphics, Gaming, and VR blog

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  • Using asynchronous compute on Arm Mali GPUs: A practical sample

    Hans-Kristian Arntzen
    Hans-Kristian Arntzen
    This blog explains how to use asynchronous compute on Arm Mali GPUs, with a new Vulkan sample, to maximize performance.
    • June 16, 2021
  • Game profiling upgrades with Arm Mobile Studio 2021.1

    Peter Harris
    Peter Harris
    Find out about the latest features and improvements in Arm Mobile Studio 2021.1, or profiling tool suite for Android game developers using Arm CPUs and Mali GPUs.
    • June 7, 2021
  • Mali for all occasions: New GPUs for all graphics workloads, use cases and consumer devices

    Andy Craigen
    Andy Craigen
    This blog summarizes the new suite of Arm Mali GPUs that targets every single market segment for consumer compute.
    • May 25, 2021
  • VR Best Practices for Game Development

    Jayant Roy
    Jayant Roy
    Andrew Connell from 'VR with Andrew' goes through some really handy tips and tricks for VR game development that can take your VR game to the next level.
    • May 11, 2021
  • New game changing Vulkan extensions for mobile: Timeline Semaphores

    Hans-Kristian Arntzen
    Hans-Kristian Arntzen
    This blog looks at 'Timeline Semaphores', one of the three 'game-changers' offered through the new Vulkan extensions on mobile.
    • March 4, 2021
  • New game changing Vulkan extensions for mobile: Buffer Device Address

    Hans-Kristian Arntzen
    Hans-Kristian Arntzen
    This blog looks at 'Buffer Device Address', one of the three 'game-changers' offered through new Vulkan extensions on mobile.
    • February 25, 2021
  • New game changing Vulkan extensions for mobile: Descriptor Indexing

    Hans-Kristian Arntzen
    Hans-Kristian Arntzen
    This blog looks at Descriptor Indexing, one of the three game-changers offered through new Vulkan extensions on mobile.
    • February 23, 2021
  • New Vulkan extensions for mobile: Legacy Support Extensions

    Hans-Kristian Arntzen
    Hans-Kristian Arntzen
    This blog looks at 'Legacy Support Extensions', part of the brand new Vulkan extensions on mobile.
    • February 18, 2021
  • New Vulkan extensions for mobile: Maintenance Extensions

    Hans-Kristian Arntzen
    Hans-Kristian Arntzen
    This blog looks at 'Maintenance Extensions', one of the brand new Vulkan extensions on mobile.
    • February 16, 2021
  • Learning resources for Arm Mobile Studio

    Julie Gaskin
    Julie Gaskin
    Here are some useful learning resources to help mobile game developers use Arm Mobile Studio to performance test their app on an unrooted Android device.
    • February 10, 2021
  • Optimizing Android games has never been easier

    Ramnath Swamy
    Ramnath Swamy
    In this blog, read views about optimizing Android games.
    • January 12, 2021
  • Easier Android profiling with Arm Mobile Studio 2020.3

    Peter Harris
    Peter Harris
    Arm Mobile Studio 2020.3, our suite of application profiling tools for Android development, delivers the final piece in a set of quality-of-life improvements we have been talking about since launching…
    • January 11, 2021
  • Longer, better gameplay with the new Game Driver for Samsung mobile devices

    Livia Chu
    Livia Chu
    This blog provides details about the new Samsung Game Driver and how Arm supported its development through building it into Mali GPUs.
    • December 18, 2020
  • Automatically generate performance test reports using CI with Arm Mobile Studio Performance Advisor

    Raphael Mun
    Raphael Mun
    In this third part blog, read about how to improve game performance with Arm Mobile Studio and Arm Performance Advisor.
    • November 5, 2020
  • Insights from the Ecosystem: The Importance of Tools, Metrics and Optimisations

    Pablo Fraile
    Pablo Fraile
    Blog explores the trends and challenges Arm is hearing from our ecosystem partners and how we're responding through tools, metrics and optimisations on top of our silicon IP
    • September 22, 2020
  • Game cost budgeting, Valhall shader profiling, and more with Mobile Studio 2020.2

    Peter Harris
    Peter Harris
    We have recently released Arm Mobile Studio 2020.2, the latest version of our performance analysis tool suite for Android applications. This release includes a number of new features, as well as some…
    • September 15, 2020
  • Catch performance issues early with profiling and optimization insights for your entire team in Arm Mobile Studio Performance Advisor

    Raphael Mun
    Raphael Mun
    In this guest blog by Raphael Mun, read about how you can catch performance issues early with Arm Mobile Studio.
    • August 19, 2020
  • Vulkan Samples: High Fidelity Graphics for Android Mobile Game Development Using Vulkan

    Ben Walshe
    Ben Walshe
    In this blog, we look at two examples of how to use the Vulkan API to maximize the graphics performance in your game. Including render pass adjustments and CPU and GPU synchronization.
    • July 21, 2020
  • Partnering with Tencent Games on the Next-Gen Mobile Renderer

    Nathan Li
    Nathan Li
    This blog explains the benefits and features of the new next-gen mobile renderer, which was built in partnership between Arm and Tencent Games.
    • July 17, 2020
  • Making Gaming Faster with Updatable Mali GPU Drivers and Android GPU Inspector

    mattyclarkson
    mattyclarkson
    This blog explains how developers can make their games run faster with updateable Mali GPU drivers and Android GPU Inspector
    • June 16, 2020
  • Launching Performance Analysis for Android CI

    Peter Harris
    Peter Harris
    Arm Mobile Studio 2020.1 launches with Professional Edition, enabling deployment of our Android game profiling tools into continuous integration systems.
    • June 11, 2020
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