Arm Community
Site
Search
User
Site
Search
User
Groups
Research Collaboration and Enablement
DesignStart
Education Hub
Open Source Software and Platforms
Forums
AI and ML forum
Architectures and Processors forum
Arm Development Platforms forum
Arm Development Studio forum
Arm Virtual Hardware forum
Automotive forum
Compilers and Libraries forum
Graphics, Gaming, and VR forum
High Performance Computing (HPC) forum
Infrastructure Solutions forum
Internet of Things (IoT) forum
Keil forum
Morello forum
Operating Systems forum
SoC Design and Simulation forum
SystemReady Certification
Blogs
AI and ML blog
Announcements
Architectures and Processors blog
Automotive blog
Graphics, Gaming, and VR blog
High Performance Computing (HPC) blog
Infrastructure Solutions blog
Innovation blog
Internet of Things (IoT) blog
Operating Systems blog
Research Articles
SoC Design and Simulation blog
Tools, Software and IDEs blog
中文社区博客
Support
Arm Support Services
Documentation
Downloads
Training
Arm Approved program
Arm Design Reviews
Community Help
More
Cancel
Arm Community blogs
Graphics, Gaming, and VR blog
Blogs
Mentions
Sub-Groups
Tags
Jump...
Cancel
Graphics, Gaming, and VR blog
Tags
Subscribe by email
More
Cancel
By date
By view count
By comment count
Descending
Ascending
Arm Best Practice warnings in the Vulkan SDK
Sam Walls
This blog provides detailed information about Khronos' validation layer and how it can help to detect potential performance issues for Arm Mali GPUs.
November 29, 2021
Advanced Shading Techniques with Pixel Local Storage
Roberto Lopez Mendez
This blog explores the advanced shading techniques that are possible with Pixel Local Storage (PLS).
November 12, 2021
Introducing Pixel Local Storage: an extension ahead of its time
Roberto Lopez Mendez
Learn more about Pixel Local Storage (PLS), with this blog highlighting the main benefits for developers when they are coding their games using OpenGL ES.
November 10, 2021
Intelligent NPCs with Unity’s ML agents toolkit
Shafiullah Rahman
Step-by-step explainer about how to create intelligent NPCs in games through Unity's ML agents toolkit.
November 5, 2021
What excellence looks like in mobile graphics optimization: Arm Mali Graphics Championship 2021
Ramnath Swamy
In this blog post, read about the Arm Mali Graphics Championships from the winners.
October 19, 2021
Developing Ray tracing content for mobile games
Geraint North
This blog sets out the work that Arm is doing to support the development of ray tracing content for mobile games, including partnerships with MediaTek and Tencent Games.
September 15, 2021
astcenc 3.1: high performance texture compression
Peter Harris
The astcenc 3.1 compressor release brings faster performance, and higher image quality, to the ASTC compression format.
August 10, 2021
Deferred shading on mobile: An API overview
Hans-Kristian Arntzen
This blog explains how to use deferred shading techniques on mobile.
June 22, 2021
Using asynchronous compute on Arm Mali GPUs: A practical sample
Hans-Kristian Arntzen
This blog explains how to use asynchronous compute on Arm Mali GPUs, with a new Vulkan sample, to maximize performance.
June 16, 2021
Game profiling upgrades with Arm Mobile Studio 2021.1
Peter Harris
Find out about the latest features and improvements in Arm Mobile Studio 2021.1, or profiling tool suite for Android game developers using Arm CPUs and Mali GPUs.
June 7, 2021
Mali for all occasions: New GPUs for all graphics workloads, use cases and consumer devices
Andy Craigen
This blog summarizes the new suite of Arm Mali GPUs that targets every single market segment for consumer compute.
May 25, 2021
VR Best Practices for Game Development
Jayant Roy
Andrew Connell from 'VR with Andrew' goes through some really handy tips and tricks for VR game development that can take your VR game to the next level.
May 11, 2021
New game changing Vulkan extensions for mobile: Timeline Semaphores
Hans-Kristian Arntzen
This blog looks at 'Timeline Semaphores', one of the three 'game-changers' offered through the new Vulkan extensions on mobile.
March 4, 2021
New game changing Vulkan extensions for mobile: Buffer Device Address
Hans-Kristian Arntzen
This blog looks at 'Buffer Device Address', one of the three 'game-changers' offered through new Vulkan extensions on mobile.
February 25, 2021
New game changing Vulkan extensions for mobile: Descriptor Indexing
Hans-Kristian Arntzen
This blog looks at Descriptor Indexing, one of the three game-changers offered through new Vulkan extensions on mobile.
February 23, 2021
New Vulkan extensions for mobile: Legacy Support Extensions
Hans-Kristian Arntzen
This blog looks at 'Legacy Support Extensions', part of the brand new Vulkan extensions on mobile.
February 18, 2021
New Vulkan extensions for mobile: Maintenance Extensions
Hans-Kristian Arntzen
This blog looks at 'Maintenance Extensions', one of the brand new Vulkan extensions on mobile.
February 16, 2021
Learning resources for Arm Mobile Studio
Julie Gaskin
Here are some useful learning resources to help mobile game developers use Arm Mobile Studio to performance test their app on an unrooted Android device.
February 10, 2021
Optimizing Android games has never been easier
Ramnath Swamy
In this blog, read views about optimizing Android games.
January 12, 2021
Easier Android profiling with Arm Mobile Studio 2020.3
Peter Harris
Arm Mobile Studio 2020.3, our suite of application profiling tools for Android development, delivers the final piece in a set of quality-of-life improvements we have been talking about since launching…
January 11, 2021
Longer, better gameplay with the new Game Driver for Samsung mobile devices
Livia Chu
This blog provides details about the new Samsung Game Driver and how Arm supported its development through building it into Mali GPUs.
December 18, 2020
<
>