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Shedding Light on Global Illumination Techniques
Ellie Stone
This blog is based on a recent article written by Geomerics for the publication
Making Games
. For more information on any of the techniques outlined in this blog, read more
here
.Lighting is the most fundamental…
December 18, 2015
Mali-T880 is set to Deliver the Premium Mobile Experience of 2016
Freddi Jeffries
ARM®’s newest high performance GPU, the Mali™-T880, delivers better than ever graphics performance whilst remaining well within the energy constraints of a mobile platform. The exciting possibilities this…
December 17, 2015
Virtual Reality: A Focus on Focus
Freddi Jeffries
As discussed in our
virtual reality (VR) intro blog
, whilst the VR industry is moving from strength to strength, there are still a few key issues which often stand in the way of developing a truly successful…
December 14, 2015
Is Virtual Reality the Next Big Thing…Again?
Freddi Jeffries
In this blog series we’ll be looking at the current status of Virtual Reality with a special focus on mobile VR, where it’s heading in the future and what ARM® can do to help us get there. We’ll be covering…
November 26, 2015
Mali Performance 7: Accelerating 2D rendering using OpenGL ES
Peter Harris
It's been a while since my last performance blog, but one of those lunchtime coffee discussions about a blog I'd like to write was turned into a working tech demo by
wasimabbas
overnight, so thanks…
November 19, 2015
Virtual Reality: The Ice Cave
Freddi Jeffries
This blog was written by Kapileshwar Syamasundar during his summer placement at ARM in the ARM Mali Graphics demo team. Kapil did some great work at ARM porting the Ice Cave demo to VR using Unity, we…
November 19, 2015
Eats, Shoots and Interleaves
Stacy Smith
Vertex interleavingRecently we were asked via the community whether there was an advantage in either interleaving or not interleaving vertex attributes in buffers. For the uninitiated, vertex interleaving…
November 2, 2015
Improving ARM Mali drivers on fbdev
Guillaume Tucker
This blog post refers to the public ARM Mali Midgard r6p0 user-space binary drivers for GNU/Linux. The fbdev variant now has support for dma-buf using a standard ioctl, which I explain in detail.
October 27, 2015
ARM enables smartphone-quality visuals on wearable and IoT devices with the Mali-470 graphics processor
Dan Wilson
Yesterday, the Media Processing Group at ARM announced a new highly-efficient graphics processing unit (GPU), the ARM® Mali™-470, to enable smartphone-quality visuals on wearable and IoT devices: …
October 21, 2015
Test-driving the Mali OpenGL ES Emulator
Dale Whinham
Hello all,My name is Dale Whinham, and I’m an intern within the Media Processing Group at ARM. I have been working with ARM over the summer to produce some additional sample code for the Mali SDK, which…
September 24, 2015
Achieving the icy wall effect in the Ice Cave demo
Laura Mengot
Achieving the icy wall effect in the Ice Cave demoIce Cave is ARM’s latest demo. It shows that great graphical quality can be obtained in mobile devices with the use of conventional highly optimised rendering…
September 2, 2015
Experience with Animating for Mobile Devices
Laura Mengot
When creating an animation, it is paramount to have a very clear objective and vision of the asset and its function. How much is the object going to deform? How visible is it going to be in the scene?…
August 25, 2015
CyberCook - Rendering Realistic Food on Mobile GPUs
Jason Chown
Starship
was formed to use our extensive experience developing software for games & simulations and apply it to market segments that hadn’t yet been exposed to the transformative power of digital technology…
August 19, 2015
“ARM + Tencent Games Innovation Lab” has been opening for six thousands game developers of Tencent Games
Leon Zhang 章立
Following the strategic partnership announcement at GDC 2015 which was held in San Francisco from 2nd to 6th March : “
ARM and Tencent Games collaborate to advance mobile gaming
”, we have worked with…
August 11, 2015
Smile to the camera, it’s OpenCL!
Roberto Mijat
At a recent press event in China,
Huawei
announced their latest flagship smartphone, the
Honor 7
. This device is special. It marks a major milestone in the use of innovative heterogeneous computing technologies…
July 16, 2015
Mali GPU Tools: A Case Study, Part 2 — Frame Analysis with Mali Graphics Debugger
Lorenzo Dal Col
In the
first part
of this series we used
ARM® DS-5
Streamline to profile the Epic Citadel demo in order to understand the workload on CPU and GPU, and the bandwidth usage. In this article we are going…
June 29, 2015
BesTV/ARM HTML5 workshop in Shanghai (with PPT slides download)
Song Bin 宋斌
Chinese version中文版:
百视通/ARM HTML5技术论坛顺利举行(附资料下载)
Dear All, good day. HTML5 is really one of the hottest word now in Internet technology area. I believe most of you heard it before. These years HTML5 commercial…
June 23, 2015
Using DS-5 Streamline with Mali on Samsung Galaxy SIII
Michael McGeagh
ABSTRACTThis guide will show how to get ARM® DS-5™ Streamline™ support working on a production Samsung Galaxy SIII device, with minimal modifications.The resulting files generated will be a gatord, gator…
June 19, 2015
Latest Developments in Computer Vision: A View From the Summit
Tim Hartley
Machine Vision is perhaps one of the few remaining areas in technology that can still lead you to say “I didn’t know computers could do that”. The recent pace of development has been relentless. On the…
June 11, 2015
The Power of Local Cubemaps at Unite APAC and the Taoyuan Effect
Roberto Lopez Mendez
Introduction Have you ever heard about the Taoyuan effect in reflections? Probably not, so I invite you to read this blog to learn about this effect and the application of local cubemaps in graphics.Several…
May 21, 2015
Mali Performance 6: Efficiently Updating Dynamic Resources
Peter Harris
My
last blog
looked at some of the critical areas which an application has to implement efficiently to get best performance out of 3D content, such as broad-brush culling of large sections of a scene…
May 20, 2015
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