The world's largest Game Developer Conference (GDC) is held in San Francisco from the 19th to 23rd of March, and we're starting to get excited to showcase some of the great projects we are working on to help developers create amazing applications and games running on Arm IP.
So, for those of you who may not be aware of what does Arm does at GDC, or why Arm cares so much about game developers, let us fill you in!
For more than 25 years Arm technology has powered some of the most iconic gaming devices, from handheld retro 2D gaming to high fidelity gaming on the newest premium smartphones. As current trends suggest, mobile gaming is the big future money maker for the industry.The evolution of mobile gaming over the past decade has led to mobile becoming the largest and most valuable segment of the global gaming market. (1)
The mobile gaming industry is already the largest and is also set to attain the most growth in the next few years. (Picture Credit - Newzoo)
GDC is the world's largest professional game industry event. Join game designers, programmers, artists, producers and business professionals for 5 days of unparalleled education, inspiration and networking for the global game development community.
At GDC we are showcasing some of the gaming technology made possible by Arm. These devices have played an integral role in shaping the current mobile gaming landscape and continues to sculpt the future of gaming. Together with our partners, we will demo and present solutions for a whole host of developer challenges.
We will be located in the south hall of the Moscone Center in booth 1523, so stop by and chat with our experts. View the GDC floorplan so you can find us!
Just a taste of what Arm is showcasing are topics such as:
We are also really excited to present the second sponsored session. Having worked very closely with an exciting lead partner we will have a great demo and talk on achieving console quality games on mobile. If you can attend we promise it will be a good one and well worth your time!
In this in-depth session, Arm andNordeuswill explain how to profile your game using the Arm tools, alongside identifying and resolving pipeline bottlenecks with targeted optimization (e.g.shaders).
Using “Spellsouls: Duel of Legends” as a case study, we will look at how to optimize the rendering pipeline and budget for efficient post-processing effects such as bloom at high FPS.
View on GDC website
In this in-depth session, Arm and Samsung will explain how to fully avail of Vulkan and develop even the most demanding content using validation layers, as well as optimize on the Mali GPU architecture with supporting Arm tools likePerfDoc, Mali Graphics Debugger and DS-5 Streamline. Lastly, it will show practical examples from some of the world’s leading mobile titles.
Make sure to follow all the updates on twitter - @ArmMali and right here on the Arm Community.
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(1) -According to Newzoo's mobile high fidelity gaming report 2017 - created for Arm - See newzoo.com.