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  • Description A forum for developers building high-performance mobile apps, cutting-edge graphics, and immersive gaming experiences on Arm.
  • Threads 1414 Questions
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  • Answered

    The difference between clEnqueueSVMMap and clEnqueueMapBuffer +1

    • OpenCL
    • Mali OpenCL SDK
    18427 views
    1 reply
    Latest over 5 years ago
    by Kévin Petit Arm Employee Badge
  • Answered

    OpenCL: why there is so big difference between the time counter of cl_profiling_info ? +1

    • Profiling
    • Mali OpenCL SDK
    16641 views
    1 reply
    Latest over 5 years ago
    by Kévin Petit Arm Employee Badge
  • Answered

    clreleasecontex cause segment fault +1

    • Mali-G76
    27388 views
    2 replies
    Latest over 5 years ago
    by Kévin Petit Arm Employee Badge
  • Answered

    Can I create a opencl buffer from a GraphicBuffer or a raw ion buffer +1

    • OpenCL
    • Mali-T760
    • Mali-GPU
    26032 views
    9 replies
    Latest over 5 years ago
    by Kévin Petit Arm Employee Badge
  • Answered

    Setting up OpenGL for left-handed coordinates +1

    11139 views
    1 reply
    Latest over 5 years ago
    by Ben Clark Arm Employee Badge
  • Suggested Answer

    Mali Core Unit Utilization graph in Streamline no longer including up to a hundred% 0

    • High Fidelity Mobile Gaming
    11320 views
    1 reply
    Latest over 5 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    Shadow maps and framebuffer compression +1

    10824 views
    1 reply
    Latest over 5 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    Zero GPU activity during "long" periods of time +1

    • Mali GPU (Bifrost Architecture)
    • Streamline Performance Analyzer
    14119 views
    5 replies
    Latest over 5 years ago
    by JPJ
  • Answered

    Help interpreting L/S and Texture memory usage 0

    • Mali GPU (Bifrost Architecture)
    • Streamline Performance Analyzer
    13977 views
    4 replies
    Latest over 5 years ago
    by JPJ
  • Not Answered

    Display problem in GTK/Webkit with RK3288 Mali-T764 0

    12388 views
    1 reply
    Latest over 5 years ago
    by IronKang
  • Answered

    Texture Cache on Mali-G76 +1

    12460 views
    1 reply
    Latest over 5 years ago
    by Kévin Petit Arm Employee Badge
  • Answered

    Analyzing optimized SPIR-V binaries using Mali Offline Compiler 0

    • Mali Offline Compiler
    • vulkan
    • Arm Mobile Studio
    14796 views
    4 replies
    Latest over 5 years ago
    by speedym
  • Answered

    Understanding Mali Perf Counters in Streamline 0

    • arm streamline
    • Mali-G77
    13709 views
    2 replies
    Latest over 5 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    GPU Benchmark Tools Recommendation +1

    • GPU Tools
    • OpenGL ES
    • performance analysis
    • Mali-G76
    19308 views
    2 replies
    Latest over 5 years ago
    by Vikash
  • Answered

    I want to know about the GPU Line up +1

    • GPU Architecture
    • Mali GPU (Bifrost Architecture)
    • gpu
    26917 views
    5 replies
    Latest over 5 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    Camera feed not showing on Mali-based chips 0

    • vulkan
    • Mali DDK for GPU (Midgard Architecture)
    • Mali GPU (Bifrost Architecture)
    • OpenGL ES
    • vulkan api
    • Mali DDK for GPU (Utgard Architecture)
    16391 views
    6 replies
    Latest over 5 years ago
    by Peter Harris Arm Employee Badge
  • Not Answered

    Is it possible read separated Alpha/RGB pixels for rendering? 0

    17996 views
    0 replies
    Started over 5 years ago
    by YoungJun
  • Answered

    Query on FPK Occluder +1

    • Mali GPU (Valhall Architecture)
    • arm streamline
    16957 views
    1 reply
    Latest over 5 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    GLES enabling in BGFX for MAME +1

    18139 views
    1 reply
    Latest over 5 years ago
    by Yash Anand
  • Answered

    Zero Copy Buffers using cl_arm_import_memory extension in OpenCL 1.2 - arm mali midgard GPUs. +1

    • Midgard
    • Mali GPU (Midgard Architecture)
    • Mali OpenCL SDK
    44969 views
    8 replies
    Latest over 5 years ago
    by willhua
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Topics being discussed in this forum
  • Adaptive Scalable Texture Compression (ASTC)
  • Android
  • Arm Mobile Studio
  • arm streamline
  • Bifrost
  • DS-5 Streamline
  • Mali Drivers
  • Mali GPUs
  • Mali Graphics Debugger
  • Mali Offline Compiler
  • Mali Texture Compression Tool
  • Mali-400
  • Mali-450
  • Mali-G71
  • Mali-GPU
  • Mali-T604
  • Mali-T628
  • Mali-T760
  • Midgard
  • OpenCL
  • OpenGL ES
  • shader core
  • Streamline
  • Streamline Performance Analyzer
  • vulkan