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  • Description A forum for developers building high-performance mobile apps, cutting-edge graphics, and immersive gaming experiences on Arm.
  • Threads 1414 Questions
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  • Answered

    Mali T400 rendering speed limit with Wayland 0

    36552 views
    13 replies
    Latest over 4 years ago
    by p00chie
  • Answered

    Checking bandwidth boundness on Mali-T720 +1

    • Mali-T720
    • arm streamline
    • Mali GPU (Midgard Architecture)
    • Arm Mobile Studio
    9808 views
    4 replies
    Latest over 4 years ago
    by JPJ
  • Answered

    Midgard shader cycles outside TriPipe 0

    • Mali-T720
    • arm streamline
    • Mali GPU (Midgard Architecture)
    • Arm Mobile Studio
    8466 views
    2 replies
    Latest over 4 years ago
    by JPJ
  • Answered

    Mali G57 image object created from buffer through svm failed +1

    8199 views
    2 replies
    Latest over 4 years ago
    by Mr jiao
  • Answered

    Opencl Kernels overhead(queue time) in Mali-G72 +1

    • OpenCL
    • Android
    • Mali-G72
    10391 views
    1 reply
    Latest over 4 years ago
    by Kévin Petit Arm Employee Badge
  • Answered

    Problems about zero copy clImportMemoryARM +2

    11318 views
    3 replies
    Latest over 4 years ago
    by Kévin Petit Arm Employee Badge
  • Answered

    Confusion of thread count and FP32 operations 0

    • Mali GPU (Valhall Architecture)
    • Mali GPU (Midgard Architecture)
    • thread
    10791 views
    3 replies
    Latest over 4 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    Confusion about the cycles in streamline 0

    • arm streamline
    • Streamline Performance Analyzer
    8393 views
    1 reply
    Latest over 4 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    what prevent parallel of non-fragment and fragment 0

    • arm streamline
    • Mali GPU (Bifrost Architecture)
    7610 views
    1 reply
    Latest over 4 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    Porting a mali_egl_image* Utgard application to Midgard +1

    15474 views
    10 replies
    Latest over 4 years ago
    by Chris S
  • Suggested Answer

    Texture instruction count limitation on Mali T-XXXX GPUs? 0

    • Mali GPU (Midgard Architecture)
    12857 views
    3 replies
    Latest over 4 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    MALI G76 MC4 Vulkan driver bug 0

    • Mali Kernel Device Drivers for GPU
    • vulkan
    • Mali-G76
    18859 views
    5 replies
    Latest over 4 years ago
    by Ben Clark Arm Employee Badge
  • Answered

    FPS and few other capture data are not showing up on streamline for Vulkan builds +1

    • vulkan
    • arm streamline
    • Streamline Performance Analyzer
    15129 views
    9 replies
    Latest over 4 years ago
    by Rohan Ganapathy
  • Answered

    Lightweight interceptor overhead when capturing with Streamline 0

    • arm streamline
    • Arm Mobile Studio
    9575 views
    1 reply
    Latest over 4 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    Mali offline compiler - L/S cycles meaning 0

    • Mali Offline Compiler
    13520 views
    4 replies
    Latest over 5 years ago
    by JPJ
  • Answered

    16bit float uniforms in OpenGL ES 3.x when using ARM Mali GPUs? 0

    • Mali OpenGL ES SDK for Android
    • OpenGL ES
    13299 views
    2 replies
    Latest over 5 years ago
    by speedym
  • Answered

    instancing with view frustum culling 0

    10853 views
    4 replies
    Latest over 5 years ago
    by Zenaida
  • Answered

    How to access(zero copy) AHardWareBuffer and ANativeWindow_Buffer, with Mali OpenCL? +1

    57801 views
    15 replies
    Latest over 5 years ago
    by Kévin Petit Arm Employee Badge
  • Answered

    MSAA 2x on Mali - GLES 0

    • Mali GPU (Valhall Architecture)
    • Mali DDK for GPU (Midgard Architecture)
    • Mali GPU (Bifrost Architecture)
    • OpenGL ES
    12154 views
    1 reply
    Latest over 5 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    Cache data invalidation between kernel calls in OpenCL 0

    • Mali GPU (Valhall Architecture)
    • OpenCL
    • Mali GPU (Bifrost Architecture)
    • Cache
    11353 views
    1 reply
    Latest over 5 years ago
    by Kévin Petit Arm Employee Badge
<>
Topics being discussed in this forum
  • Adaptive Scalable Texture Compression (ASTC)
  • Android
  • Arm Mobile Studio
  • arm streamline
  • Bifrost
  • DS-5 Streamline
  • Mali Drivers
  • Mali GPUs
  • Mali Graphics Debugger
  • Mali Offline Compiler
  • Mali Texture Compression Tool
  • Mali-400
  • Mali-450
  • Mali-G71
  • Mali-GPU
  • Mali-T604
  • Mali-T628
  • Mali-T760
  • Midgard
  • OpenCL
  • OpenGL ES
  • shader core
  • Streamline
  • Streamline Performance Analyzer
  • vulkan