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  • Description A forum for developers building high-performance mobile apps, cutting-edge graphics, and immersive gaming experiences on Arm.
  • Threads 1414 Questions
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  • Answered

    Register spilling for different threads count 0

    • OpenCL
    • Registers
    • Mali GPU (Bifrost Architecture)
    18972 views
    4 replies
    Latest over 5 years ago
    by Kévin Petit Arm Employee Badge
  • Answered

    Mali Core Unit Utilization graph in Streamline not adding up to 100% 0

    • arm streamline
    • Bifrost
    • Arm Mobile Studio
    • Mali-G76
    16893 views
    3 replies
    Latest over 5 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    Querying per vertex varying buffer limit in Vulkan 0

    15820 views
    2 replies
    Latest over 5 years ago
    by speedym
  • Answered

    EGLFrameContext occasionally missing from Streamline captures 0

    • arm streamline
    • Mali GPU (Bifrost Architecture)
    16277 views
    4 replies
    Latest over 5 years ago
    by JPJ
  • Answered

    Adjusting app workload to be close to the thermally sustainable threshold 0

    15823 views
    2 replies
    Latest over 5 years ago
    by speedym
  • Answered

    GPU's cycles in Streamline 0

    • Mali GPU (Bifrost Architecture)
    • Streamline Performance Analyzer
    20462 views
    9 replies
    Latest over 5 years ago
    by speedym
  • Not Answered

    Partial framebuffer clears in OpenGL 0

    • OpenGL ES
    16800 views
    3 replies
    Latest over 5 years ago
    by Peter Harris Arm Employee Badge
  • Not Answered

    YUV -> RGB based on extension: GL_EXT_YUV_target 0

    19357 views
    2 replies
    Latest over 5 years ago
    by GuDuJian
  • Answered

    Mali T720 VRAM increase when render with high FPS +1

    16071 views
    3 replies
    Latest over 5 years ago
    by Android Jeff
  • Answered

    How to calculate memory band width ? 0

    15575 views
    2 replies
    Latest over 5 years ago
    by huanshen
  • Answered

    Frame rate in Streamline 0

    • Streamline Performance Analyzer
    16918 views
    1 reply
    Latest over 5 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    mali_offline_compiler question 0

    18211 views
    6 replies
    Latest over 5 years ago
    by huanshen
  • Answered

    ARM mobile studio support range +1

    • Arm Mobile Studio
    15193 views
    1 reply
    Latest over 5 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    Unused varyings optimisation 0

    17937 views
    5 replies
    Latest over 5 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    ARM mobile studio error. +1

    • Arm Mobile Studio
    17289 views
    3 replies
    Latest over 5 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    NO proper offline compiler for Mali-G51 Biforst r16p0-01rel0 +1

    15885 views
    2 replies
    Latest over 5 years ago
    by Mark Chen
  • Answered

    GLES Disjoint timer query unexpected value +1

    • Android OpenGL ES
    • Mali GPU (Bifrost Architecture)
    • Unity
    39278 views
    27 replies
    Latest over 5 years ago
    by sunny sun Arm Employee Badge
  • Answered

    What is the difference beween Mali-T860 and Mali-864? +1

    19580 views
    1 reply
    Latest over 5 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    T880/Vulkan objects flicker +1

    • Mali-T880
    • vulkan
    • Unity
    20217 views
    4 replies
    Latest over 5 years ago
    by WildMaN
  • Answered

    Performance Advisor crash +1

    • performance analysis
    20687 views
    3 replies
    Latest over 5 years ago
    by Peter Harris Arm Employee Badge
<>
Topics being discussed in this forum
  • Adaptive Scalable Texture Compression (ASTC)
  • Android
  • Arm Mobile Studio
  • arm streamline
  • Bifrost
  • DS-5 Streamline
  • Mali Drivers
  • Mali GPUs
  • Mali Graphics Debugger
  • Mali Offline Compiler
  • Mali Texture Compression Tool
  • Mali-400
  • Mali-450
  • Mali-G71
  • Mali-GPU
  • Mali-T604
  • Mali-T628
  • Mali-T760
  • Midgard
  • OpenCL
  • OpenGL ES
  • shader core
  • Streamline
  • Streamline Performance Analyzer
  • vulkan