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  • Description A forum for developers building high-performance mobile apps, cutting-edge graphics, and immersive gaming experiences on Arm.
  • Threads 1442 Questions
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  • Answered

    Mali GPU Verification 0

    3954 views
    4 replies
    Latest over 4 years ago
    by vic11con
  • Answered

    mali-g52 gpu vsync +1

    4059 views
    3 replies
    Latest over 4 years ago
    by Peter Harris Arm Employee Badge
  • Suggested Answer

    Vulkan Subpass gets a higher GPU load? 0

    4988 views
    3 replies
    Latest over 4 years ago
    by Peter Harris Arm Employee Badge
  • Suggested Answer

    [Vulkan] Multisampled depth resolve via input attachments gives unexpected results 0

    5886 views
    4 replies
    Latest over 4 years ago
    by Kirill Magoev
  • Answered

    where can I download OpenGL ES SDK for Linux? +1

    • Mali OpenGL ES SDK for Linux
    3699 views
    2 replies
    Latest over 4 years ago
    by BrianX Arm Employee Badge
  • Answered

    Combined vs individual glClear performance 0

    3597 views
    3 replies
    Latest over 4 years ago
    by jgp
  • Suggested Answer

    Stack spilling reported by Mali Offline Complier 0

    • Mali Offline Compiler
    3717 views
    2 replies
    Latest over 4 years ago
    by Kévin Petit Arm Employee Badge
  • Answered

    Mali Offline Complier provide me with weird result. +1

    • Mali Offline Compiler
    2263 views
    1 reply
    Latest over 4 years ago
    by Peter Harris Arm Employee Badge
  • Suggested Answer

    Cannot understand 16-bit arithmetic result of Mali Offline Complier 0

    • Mali Offline Compiler
    3816 views
    4 replies
    Latest over 4 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    Is there any cache coherence between Mail400 and CPU 0

    • Mali GPUs
    4309 views
    5 replies
    Latest over 4 years ago
    by asic_xuan
  • Suggested Answer

    Unity build on ARM64 Linux or best analog development environment 0

    7620 views
    1 reply
    Latest over 4 years ago
    by Pavel Rudko Arm Employee Badge
  • Suggested Answer

    Arm Mobile Studio 2021.4 windows installer contains Performance Advisor 1.3 instead of 7.9 0

    2226 views
    1 reply
    Latest over 4 years ago
    by Peter Harris Arm Employee Badge
  • Not Answered

    Inquiry for using a compressed texture format +1

    • Mali DDK for GPU (Bifrost Architecture)
    • Adaptive Scalable Texture Compression (ASTC)
    3229 views
    3 replies
    Latest over 4 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    Problem with depth texture processing on all Mali Gxx equipped Android devices 0

    4630 views
    3 replies
    Latest over 4 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    Some questions about overdraw calculating 0

    • arm streamline
    • Mali-G76 GPU
    4199 views
    4 replies
    Latest over 4 years ago
    by Peter Harris Arm Employee Badge
  • Suggested Answer

    Mali_Texture_Compression_Tool_v4.3 not work on mac OS x Catalina 0

    3356 views
    3 replies
    Latest over 4 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    Issue with Vulkan's vkCreateComputePipeline call on Samsung SM-T510 Tablet (ARM Mali G71) +1

    • Android
    • vulkan
    • vulkan sdk
    • vulkan api
    10161 views
    13 replies
    Latest over 4 years ago
    by Kévin Petit Arm Employee Badge
  • Answered

    Do you have a plan to support SSBO at vertex shader on OpenGL ES? +1

    9702 views
    4 replies
    Latest over 4 years ago
    by Peter Harris Arm Employee Badge
  • Suggested Answer

    what can we benefit from single channel texture for performance 0

    • Graphics and Gaming
    • rendering
    4421 views
    2 replies
    Latest over 4 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    what the difference between "Sample test cull rate" and "partical coverage rate"? 0

    • arm streamline
    4423 views
    2 replies
    Latest over 4 years ago
    by Angie
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