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  • Description A forum for developers building high-performance mobile apps, cutting-edge graphics, and immersive gaming experiences on Arm.
  • Threads 1430 Questions
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  • Not Answered

    Inquiry for using a compressed texture format +1

    • Mali DDK for GPU (Bifrost Architecture)
    • Adaptive Scalable Texture Compression (ASTC)
    3026 views
    3 replies
    Latest over 4 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    Problem with depth texture processing on all Mali Gxx equipped Android devices 0

    4185 views
    3 replies
    Latest over 4 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    Some questions about overdraw calculating 0

    • arm streamline
    • Mali-G76 GPU
    3899 views
    4 replies
    Latest over 4 years ago
    by Peter Harris Arm Employee Badge
  • Suggested Answer

    Mali_Texture_Compression_Tool_v4.3 not work on mac OS x Catalina 0

    3176 views
    3 replies
    Latest over 4 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    Issue with Vulkan's vkCreateComputePipeline call on Samsung SM-T510 Tablet (ARM Mali G71) +1

    • Android
    • vulkan
    • vulkan sdk
    • vulkan api
    9543 views
    13 replies
    Latest over 4 years ago
    by Kévin Petit Arm Employee Badge
  • Answered

    Do you have a plan to support SSBO at vertex shader on OpenGL ES? +1

    8885 views
    4 replies
    Latest over 4 years ago
    by Peter Harris Arm Employee Badge
  • Suggested Answer

    what can we benefit from single channel texture for performance 0

    • Graphics and Gaming
    • rendering
    4077 views
    2 replies
    Latest over 4 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    what the difference between "Sample test cull rate" and "partical coverage rate"? 0

    • arm streamline
    4135 views
    2 replies
    Latest over 4 years ago
    by Angie
  • Answered

    End of buffer corruption for non-coherent memory type +1

    • Mali GPUs
    • driver
    5421 views
    7 replies
    Latest over 4 years ago
    by speedym
  • Answered

    Resource corruption with secure contexts on Mali G71 and G72 0

    • Mali GPUs
    5342 views
    8 replies
    Latest over 4 years ago
    by Roberto Lopez Mendez Arm Employee Badge
  • Answered

    Can't connect to Android 10 device using lwi_me.py +1

    2814 views
    3 replies
    Latest over 4 years ago
    by Peter Harris Arm Employee Badge
  • Suggested Answer

    Mali G78 VK pass performance 0

    • vulkan
    • performance
    • Mali GPUs
    • vulkan api
    4191 views
    3 replies
    Latest over 4 years ago
    by Roberto Lopez Mendez Arm Employee Badge
  • Suggested Answer

    which GPU driver is suitable for an aarch64 CPU? 0

    2207 views
    1 reply
    Latest over 4 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    Mali-470 mp3 vs Mali-G52 mp2 0

    • GPU Architecture
    • Mali-G52 GPU
    • Smart TV
    • gpu
    • Mali-470 GPU
    16174 views
    2 replies
    Latest over 4 years ago
    by Juky_0ne
  • Answered

    Graphics Analyzer error: Graphics Analyzer interceptor version that does not match the currently connected Graphics Analyzer daemon +1

    • Graphics Analyzer
    • Graphics and Gaming
    4698 views
    6 replies
    Latest over 4 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    Performance Adviser error: cannot find any frames +1

    8850 views
    6 replies
    Latest over 4 years ago
    by Berkay Tandoğan
  • Suggested Answer

    RGB888 format not working in eglCreateImageKHR 0

    30153 views
    2 replies
    Latest over 4 years ago
    by axelv
  • Answered

    ARM Mali Gaming 0

    2434 views
    3 replies
    Latest over 4 years ago
    by sandralaurienax3
  • Suggested Answer

    Mali-G76 Vulkan mesh skinning compute shader bug 0

    4402 views
    5 replies
    Latest over 4 years ago
    by sandralaurienax3
  • Answered

    Mali G57 vkCreateGraphicsPipelines crashes with Tessellation shaders 0

    • vulkan
    • vulkan api
    5295 views
    6 replies
    Latest over 4 years ago
    by Андрей Геец
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