We are running a survey to help us improve the experience for all of our members. If you see the survey appear, please take the time to tell us about your experience if you can.
I had read more information of Sample test cull rate from https://community.arm.com/support-forums/f/graphics-gaming-and-vr-forum/47978/what-does-sample-test-cull-rate-mean# and known the meaning of partical coverage rate from https://developer.arm.com/documentation/102619/0100/Shader-core-unit-overview
seem like, both of them show the rate of a high density of small triangles. but using stream I got different results for both. so , could you please tell me about the difference? Thanks a lot
Thank you for your detailed reply !