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Frame Advisor. Unsupported image format for Vulkan game (built with Unity)

Hi.
I'm testing new Performance Studio 2024. And i've tried to capture some info with Frame Advisor on my test project (built with Unity 2022.3.6f1). All seems ok, except absence of any visual representation of frame/draw calls in Framebuffers window.
Device i'm using is Huawei P30 (with Mali-G76 MP10). 

Didn't find any info about such issue in manual and on forum. So decided to ask. Will appreciate any help or information.

Kind Regards,
Gennadii

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  • Hi Gennadii,

    Thank you for your suggestions, I will feed those on to the rest of the team. Ideally, we would like Frame Advisor to "just work" with Unity, but clearly we are not there yet.

    I'm not aware of any documentation for supported formats. But, I can tell you that currently, the only supported color attachment formats are RGBA8 unorm and RGBA8 sRGB.

    Kind regards,

    Liam

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  • Hi Gennadii,

    Thank you for your suggestions, I will feed those on to the rest of the team. Ideally, we would like Frame Advisor to "just work" with Unity, but clearly we are not there yet.

    I'm not aware of any documentation for supported formats. But, I can tell you that currently, the only supported color attachment formats are RGBA8 unorm and RGBA8 sRGB.

    Kind regards,

    Liam

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