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Is it somehow possible to sample a texture with GL_R32F format with a sampler2D on Mali T-760?

At the moment I get a OOM error when sampling a GL_R32F texture using a sampler2D in a compute shader on a Samsung S6. (It works on Tegra K1). I get this error:

GLES-MALI OOM error: execution failed (gles_drawp_call_finish at hardware/samsung_slsi/MaliT760_r5p0_05dev2_Istor/drivers/product/gles/src/draw/mali_gles_draw_internal.c:143)


Is this a known problem? (Or is the format the root cause of this at all?)


Regards,

Tom

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  • Hi Pete,

    thanks for the good reference explaining the behaviour of texelFetch. What I referred to as erratic behaviour of sampling with texture() turned out to be related to texelFetches outside of an image's dimensions - so all is solved here! Thanks.

    Regards,

    Tom

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  • Hi Pete,

    thanks for the good reference explaining the behaviour of texelFetch. What I referred to as erratic behaviour of sampling with texture() turned out to be related to texelFetches outside of an image's dimensions - so all is solved here! Thanks.

    Regards,

    Tom

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