Please note: We are aware of an issue affecting replies on the Arm Community forums, which may not be loading as expected.
We apologize for any inconvenience and appreciate your patience while we investigate and work to resolve the issue.
Thank you for your understanding.
Why is it showing only 1 render pass?It is a game on Unity, what is wrong?
Correct, in the current tooling this is the expected behavior.
For OpenGL ES the tool shows frames/renderpasses/draw calls
For Vulkan the tool shows frames/queue submits. The queue content is there, including the ability to capture per draw screenshots, but it's not navigable from the side-bar. It's not the most intuitive approach, but it was what was possible with the current tool. RenderDoc can be used as an alternative which shows something closer to the OpenGL ES view.Cheers, Pete