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glGetProgramBinary unsupported?

When I query the binary, I really get a binary and nothing human readable. I was expecting to see the generated assembly code like how Nvidia returns it. It's really difficult to write a maxFLOPS test without seeing this assembly. Moreover the Midgard architecture is a mixmatch between old school VLIW and scalar so I never know whether scalar or vector MULs are being generated from my code.

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  • Hi Chris,

    Thanks a lot for linking that thread. I didn't know you guys provide an offline shader compiler with metrics. This should be enough for what I am trying to do.

    Thanks for correcting me on core count of ARM GPUs. I know real-world applications never achieve peak flops but still it's always a fun exercise to do!

    Regards,

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  • Hi Chris,

    Thanks a lot for linking that thread. I didn't know you guys provide an offline shader compiler with metrics. This should be enough for what I am trying to do.

    Thanks for correcting me on core count of ARM GPUs. I know real-world applications never achieve peak flops but still it's always a fun exercise to do!

    Regards,

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