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how RGBA8888 works on 16bpp fbdev?

I am using Mali-400 GPU on Linux platform.

In My OpenGLES application, I created an EGL Image using eglCreateImageKHR in RGBA8888 format. I am sending data buffer of RGBA8888 format to the GPU.

The image  is displayed properly.

When I check with "fbdev" command, I can see that my frame buffer resolution is 1920x1080 16 bpp.

Where is the conversion from RGBA8888 to RGB565 happening?

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  • In terms of ideal performance (ignoring cache misses, bandwidth, etc) then no - the format conversion is "free".

    However if you know the output is going to be 16-bit then you are wasting bandwidth and texture cache uploading a 32-bit texture and then throwing away half of the information it contains, so yes it should help a bit in practice because you will have memory memory access to make and less data to store in the texture cache.