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Hi,
What is the current status regarding EXT_EGL_image_storage extension?I would like to use new API: EGLImageTargetTexStorageEXT .
Thanks,
Jeff
Hi Peter,
Thank you for the reply.
What I'm trying to do is to create an OpenGL Texture, backed by an EGL image, and then bind it as a compute shader image.
After upgrading to Android P, seems that the driver supports glEGLImageTargetTexStorageEXT?However, when I call glBindImageTexture I get following error: 1282
glBindImageTexture::the texture bound to image unit is not immutable
Please advise,
Thanks!
Thanks for the additional info - I'll ask in the driver team whether immutable storage is supported for externally imported images.
Hi Jeff,
Reading the specification for this extension, it does indeed seem that the entire point of it is to support immutable storage, so the error seems a little unexpected.
Cheers, Pete