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Offline shader compiler tools

Does such a tool exists?

I am working with some researchers in computer vision on porting to GPU some of their algorithm. Does ARM provide a mean to protect shader content? I understand the general case does not mandate such endeavor as the application is much more important than individual shaders. But in my specific scenario, I believe there is a novelty that could be worth spending some effort to protect. Precompiling shaders offline for a specific architecture, at the expanse of portability, is the only way I can imagine. Feedback on this would be greatly appreciated.