Does such a tool exists?
I am working with some researchers in computer vision on porting to GPU some of their algorithm. Does ARM provide a mean to protect shader content? I understand the general case does not mandate such endeavor as the application is much more important than individual shaders. But in my specific scenario, I believe there is a novelty that could be worth spending some effort to protect. Precompiling shaders offline for a specific architecture, at the expanse of portability, is the only way I can imagine. Feedback on this would be greatly appreciated.