We are running webgl confromance test on Mali T-760 (Samsung Galaxy S6) on Chrome on Android.
But, the shader while handling the uniform with 10000 operators hangs and the gpu timeouts (after 10secs).
The same test runs fine on Adreno (TM-530).
test - https://www.khronos.org/registry/webgl/sdk/tests/conformance/glsl/bugs/temp-expressions-should-not-crash.html