Dear all,
I want to compare the performance of online shader compiler and offline shader compiler.
I compiled shader source with mali offline shader compiler and the output are two files named *.out.non-prerotate and *.out.prerotate.
However I have difficulties in how to use these two binary file in my opengl es program. I searched examples in mali SDK but there's no example case found.
Is there anyone who has successfully use binary shader in opengl es program? Is there any other references?