I was pleased to find that upon updating to the Android 14 preview, VK_EXT_dynamic_state + VK 1.3 were both supported. However when updating my application to take advantage of the new vertex binding call - 'bindVertexBuffers2EXT' - making use of both the dynamic stride and limit capabilities, I found that causes severe graphical corruption. Almost as if the GPU just skips some draws entirely and lets others through just fine. I can send an RDC capture or a demo app if necessary.
Pixel 6 Pro