Hi guys,
I'm trying to narrow down the texture usage of a frame. Essentially, at the tail end of the frame I'm seeing a fair bit of compressed but NOT mipmapped texture data. Is it possible this is framebuffer compressed data used by post-processing? If so, it's safe to assume that fragment operations performed during that time are all post-processing related, am I correct?
Cheers.
P.S. - Hope you're all coping well with the current work restrictions ..
This is from a Mali-G71 GPU