I'm getting a SIGSEGV at runtime on an Android 5.1 RK3288 device with a Mali-T760 GPU. The same shader also causes a segmentation fault in the offline compiler and I have reduced the problem to the following vertex shader:
#version 300 esinvariant gl_Position;struct MyStruct { float MyField;};void main() { MyStruct s; gl_Position = vec4(s.MyField);}
$malisc -d Mali-T600_r11p0-00rel0 --vertex shader.vsArm Mali Offline Compiler v6.4.0(C) Copyright 2007-2018 Arm, Ltd.All rights reserved.No core specified, using "Mali-T880" as default.No core revision specified, using "r2p0" as default.Segmentation fault: 11