Virtual reality (VR) is an immersive experience that involves placing a user into a simulated environment using a head-mounted display that is placed directly in front of the user’s eyes. Compared to traditional gaming, it allows the user to be dropped…
With the new year now a distant memory the thoughts of the ARM Mali team turn to the next big event on the horizon: GDC.
Every year, global game developers and industry gurus gather in San Francisco for the world’s largest Game Developer’s Conf…
Last year, Arm published a Whitepaper about the move to 64-bit computing on Android, providing information about what developers need to do and why the move makes sense for the developer ecosystem. As we approach Google’s August 2019 deadline where all…
Day one of GDC 2016 has flown by in a whirlwind so I’m pausing for a minute to pop down my highlights. As a relative newby to the graphics industry this is my first time at GDC (and in the US!) so I’m keen to share my thoughts.
Grey skies didn…
Arm Mobile Studio has undergone multiple enhancements in the last few releases to support easier performance analysis for game developers. With our latest release 2022.4 now available to download, we have made some bold moves - all our professional features…
WOW. Day two of GDC has come to an end and I’m exhausted and hyped at the same time. If anything it was even bigger and better than yesterday with people everywhere, heaps of fantastic talks and some really great visitors to the ARM booth. Having…
Another beautiful day in San Francisco and it’s back to Moscone West for more awesome expertise from across the game dev industry. Yesterday afternoon we joined Epic and Oculus to hear how the collaboration between Unreal Engine, Oculus and ARM can support…
If you're looking for a short summary of the ARM-related news from GDC, look no further than here! The hugely exciting Expo Floor has opened, the attendees are flooding in, the major announcements have all been made and we have a round up of it here…
Depending on the device you're targeting you may be able to step up from ETC into ASTC, which has more options for better compression and higher visual fidelity.
If you're stuck to ETC for legacy reasons zlib is an option, but you would need to link…
It’s Friday and GDC17 is officially almost over for another year. After information overload from a host of brilliant talks and speakers it was back to the ARM booth to check out our demos, catch up with some partners and share our Dev tools with…