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What excellence looks like in mobile graphics optimization: Arm Mali Graphics Championship 2021
Ramnath Swamy
In this blog post, read about the Arm Mali Graphics Championships from the winners.
October 19, 2021
Safety without compromise: Arm releases latest compiler for FuSa applications
Ronan Synnott
Arm Compiler for Embedded FuSa 6.16LTS is now available. The toolchain is qualified by TÜV SÜD for use in applications conforming to the safety standards to the highest SIL levels.
October 19, 2021
Introducing Arm Virtual Hardware for Cloud-based IoT Development
Stefano Cadario
Get started using Arm Virtual Hardware, functionally accurate models of Arm-based SoCs for application developers to build and test software before and after silicon and hardware availability.
October 18, 2021
Simplifying Embedded Linux with SystemReady IR
Grant Likely
In this blog post, read about how to get certified and started with Arm SystemReady IR.
October 18, 2021
Progress in the Arm SystemReady Program: Enabling systems where software ‘just works’
Dong Wei
In this blog post, read about how the Arm SystemReady Program certification program at DevSummit in October 2021 is enabling software systems.
October 18, 2021
Total Compute Solutions for the Smartphone market
Philippe Bressy
This blog explores the different Arm Total Compute solutions for smartphone devices.
October 11, 2021
FixyFPGA: Fully-parallel and fully-pipelined FPGA accelerator for sparse CNNs
Jae-sun Seo
Most conventional FPGA-based accelerators use off-chip memory for data transformation, then perform computation for a single-layer in a time-multiplexed manner. Throughput is often limited by the memory…
September 28, 2021
Thinking in parallel: Branchless conditionals
Laurence Bank
Read part one in this thinking parallel series about branchless conditionals by guest blogger Laurence Bank.
September 20, 2021
Developing Ray tracing content for mobile games
Geraint North
This blog sets out the work that Arm is doing to support the development of ray tracing content for mobile games, including partnerships with MediaTek and Tencent Games.
September 15, 2021
The cloud-native approach to the software defined car
Girish Shirasat
Cloud native approaches are critical to enabling the software defined car, read more in this blog post.
September 14, 2021
Arm A-Profile Architecture Developments 2021
Martin Weidmann
In this blog, read about some of the key additions to the A-Profile architecture in 2021.
September 8, 2021
Introducing the updated Arm Intrinsics Search Engine
Gemma Paris
The Arm Intrinsics search engine is a look up table search for SIMD and MVE intrinsics that you can use to improve the speed and performance of your application.
August 25, 2021
Porting your WPF app to run on Arm with UWP
Joel Cox
Porting your Windows Presentation Foundation app to run on Arm with Universal Windows Platform.
August 18, 2021
Zinstall Fullback on Windows on Arm: A case study
Joel Cox
Zinstall fullback is now fully native to Windows on Arm. Check out the features that make it a great experience for the end user.
August 11, 2021
astcenc 3.1: high performance texture compression
Peter Harris
The astcenc 3.1 compressor release brings faster performance, and higher image quality, to the ASTC compression format.
August 10, 2021
Scalable MTJ simulation: How to efficiently analyze stochasticity in MRAM (2/2)
Fernando García Redondo
In part-two we continue to explore the simulation, characterization, and analysis of MRAM stochasticity, sharing a compact model and framework.
August 2, 2021
Better Python software through multi-platform support
Richard Henwood
In this blog, read through how to use multi platform support to help with coding in Python.
July 30, 2021
Scalable MTJ simulation: Reliable and efficient compact models
Fernando García Redondo
In part-two of the scalable MTJ simulation, we share a compact model and framework for the efficient and scalable simulation of circuits with MRAMs.
July 28, 2021
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