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Apollo: Made to measure
Andrew Pickard
A researcher at Duke University developed a means of comprehensively measuring power consumption, on-chip, accurately, and in real time.
February 23, 2024
Which toolchain should I use for Helium?
Christopher Seidl
This blog explains how Arm's Helium technology is supported in different toolchains. It also gives recommendations on which toolchains to use for Helium.
February 19, 2024
Optimize game graphics with Variable Rate Shading
arm-phodges
How to use Variable Rate Shading (VRS) to create more immersive gaming experiences, while maintaining performance and efficiency targets.
February 7, 2024
Which CMSIS components should I care about?
Ed Player
This article explains which CMSIS components are recommended, optional, or not applicable, to specific job roles in any Arm embedded software project.
January 30, 2024
Framebuffer Fetch in Vulkan
Jan-Harald Fredriksen
Learn about the Vulkan extensions that let you access tile memory from fragment shaders on Arm GPUs and common techniques these can be used for.
January 30, 2024
Product update: Arm Keil MDK v5.39 released
Christopher Seidl
Read the details of the Arm Keil MDK v5.39 release.
January 25, 2024
Building the future of computing at AI Expo Africa
Peter Ing
Peter Ing, Arm Developer Program Ambassador, provides a technical run-down of the Arm demos on display at AI Expo Africa and what they mean for developers.
January 10, 2024
The mobile gaming revolution, powered by Arm
Philippe Bressy
This blog describes the stratospheric growth of mobile gaming growth from the late 90s to present day, and how Arm technology has been at the heart of the mobile gaming revolution.
January 8, 2024
Use Perfetto to analyze graphic issues
Oscar Zhang
How to capture Perfetto trace and how to use it to analyze graphic issues.
December 21, 2023
CMSIS v6 is here
Christopher Seidl
CMSIS is a set of APIs, software components, and tools supporting more than 10,000 devices. Today, we are announcing the arrival of CMSIS v6.
December 19, 2023
KSA frameworks and learning pathways in emerging markets
Stephen Ozoigbo
This blog post looks at what KSA frameworks and learning pathways are emerging in Africa and South America.
December 12, 2023
Introducing Frame Advisor with Arm Mobile Studio 2023.5
Julie Gaskin
Learn about Frame Advisor, a new frame-based performance analysis tool to help you optimize rendering workloads for Arm Immortalis and Mali GPUs.
December 11, 2023
Arm SPE: SoC Telemetry & Performance Analysis using Statistical Profiling Extension
Brian Jeff
We refer to the SPE performance methodology whitepaper published by Arm for details on the content of this blog.
December 8, 2023
Implementing the WebAssembly bitmask operations on the 64-bit Arm architecture
Anton Kirilov
We discuss some of the challenges that we face when we are trying to implement the WebAssembly SIMD bitmask operations on the 64-bit Arm architecture.
December 6, 2023
Introducing Cortex-M52: Bringing Arm’s AI-optimized Helium architecture to the smallest IoT devices
Tim Menasveta
Today, Arm announces the Cortex-M52, delivering dramatic increases in DSP and ML performance.
November 22, 2023
Enabling the LDAPR instructions for C/C++ compilers
Kyrylo Tkachov
Recent GCC and LLVM-based compilers have learned to use the LDAPR instructions, taking advantage of the Arm memory model to increase the performance of some multi-threaded and multi-core workloads.
November 15, 2023
What is new in LLVM 17?
Volodymyr Turanskyy
Arm contributed improved support for Arm targets to LLVM 17 release: code generation to make use of new architecture extensions, improved performance and security of the resulting code.
November 14, 2023
Product update: Arm Development Studio 2023.1 now available
Ronan Synnott
Arm Development Studio 2023.1 is now available with support for Cortex-A520, Cortex-A720, and Cortex-X4.
November 13, 2023
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