The OpenGL ES emulator is a very good thing - it is convenient to debug most of an application on Windows, not on hardware.But I have a problem - when I close the application window in Windows (running from Visual Studio 2019 debugger), the application crashes in some system dll. This is inconvenient.
I want to see how to write applications that work on Windows correctly, maybe I'm doing something wrong.
Unfortunately, I have not found the source code of the example "Mali Cube". Where can I download it?
Perhaps there are some other examples that use Mali_OpenGL_ES_Emulator-v3 and compile for Visual Studio 2019?
Hi npr10,The emulator isn't really getting any updates, so I don't think we've tested it with VS2019. Can you confirm:
I'm using Windows 7 professional v6.1 build 7601 sp1
Intel HD graphics 530, driver version 126.96.36.19983
When I close the my application, it crashes (after exiting from main()):
Exception thrown at 0x76F622E2 (ntdll.dll) in test.exe: 0xC0000005: Access violation writing location 0x00000004.
ntdll.dll!76f622e2() Unknownntdll.dll![Frames below may be incorrect and/or missing, no symbols loaded for ntdll.dll] Unknown[External Code]
It is possible that I did not correctly organize the integration of the OpenGL and Windows. Possibly wrong order of closing of various handles, etc. The mali-cube source code would help me a lot.
I found the source on github:https://github.com/acquo/opengles-emulator-exampleThe reason was that I did not release some resources (eglDestroySurface, eglDestroyContext). The issue has been resolved.
Glad you got it sorted.
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