We tried running to do a performance comparison of our game with Vulkan integrated in out built and one without it(OpenGL). When we ran the Vulkan built apk and tried to capture some streamline data we seem to not get some data like "Frame Rate, Draw Calls, Indirect Draw Calls...etc" to show up. But the same shows up on a regular build.Could anyone guide us on why that is happening and what we can do to get the data on streamline for the same.
Device: Samsung A50
Streamline captured data on the Vulkan build:
Streamline captured data on a standard(OpenGL) build:
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