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Shadow maps and framebuffer compression

Are Mali GPUs able to compress the depth buffer (shadow maps) ? Is there any requirements that need to be met in order to take advantage of this?

  • Yes - any Mali released in the last 6 or so years will compress shadow maps. No restrictions other than avoiding accessing them via imageLoad()/imageStore() paths, as those do not support framebuffer compression.

    HTH, 
    Pete