How much is the maximum resolution of texture updating ?

  I have a rk3399 based board.

 Can I drive a 4K screen ?

 My code looks like :

   

  while(1) {

        // update small part of my texture , eg 16 lines of a texture .

       // texture is big : 8292 x 2160

        glTexSubImage2D

       //  update texture uv cord.

      // draw two triangle to blit from texture  to screen .

      glDraw ( )

      eglSwapBuffers

   }

  

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