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Open Source Toolchains - ARM Status Update
Stefano Cadario
ARM has always been committed to work with the ecosystem and cooperate with partners to get the best out of our cores. One important aspect of the cooperation is sharing what we have done in the open source…
April 18, 2015
Towards perfect media presentation
Daniel Stone
Since our
successful demonstration at SIGGRAPH
, ARM and
Collabora
have continued to work together on providing the best possible platform for media playback and presentation. Numerous applications such…
April 17, 2015
Ardhat is a Raspberry Pi-compatible HAT for Makers
Artie Beavis
After migrating from an Arduino to a Raspberry Pi, Maker Jonathan Peace discovered that there were still some things that he just couldn’t do with a barebones Unix platform. In search of a way to help…
April 16, 2015
Maker builds a DIY embedded Linux computer
Artie Beavis
When it comes to obtaining an embedded Linux devices like the Raspberry Pi for a project, most Makers would head online and buy one. That is unless you’re hak8or, who created his own embedded Linux computer…
April 16, 2015
Debugging OpenCL Applications with Mali Graphics Debugger V2.1 and GPUVerify
Stephen Barton
Most people use
Mali Graphics Debugger
(MGD) to help debug OpenGL® ES applications on Linux or Android. However graphics is not the only API that is supported by MGD, in-fact MGD supports applications…
April 14, 2015
Get started developing your OpenGL ES based graphics application
Gemma Paris
OpenGL ES is the standard API for 2D and 3D graphics on embedded systems, which includes mobile phones, tablets, smart TVs, consoles, and other appliances and vehicles. The API is a well-defined subset…
April 14, 2015
Refraction Based on Local Cubemaps
Roberto Lopez Mendez
IntroductionGame developers are regularly looking for efficient methods for implementing stunning effects in their games. This is especially important when targeting mobile platforms as resources should…
April 13, 2015
Dynamic Soft Shadows Based on Local Cubemap
Sylwester Bala
In this blog I give a technical overview of what's needed to make the shadow technique work in your project. Why do I mention reflections based on local cubemaps? Because once you have implemented these…
April 13, 2015
Debug over power-down
Paul Black
Efficiency is at the heart of the ARM® architecture. ARM cores are commonly used in products where power consumption and battery life are critical considerations, but this can pose additional challenges…
April 13, 2015
DS-5 Snapshot Viewer Enhancements
Paul Black
In DS-5 v5.21 Snapshot Viewer has been improved, with additional functionality and better ease of use. This release extends support to include ARM®v8 architecture, all core registers plus peripheral SFRs…
April 13, 2015
Live editing OpenGL ES shaders with Mali Graphics Debugger
Lorenzo Dal Col
With Mali Graphics Debugger you can edit OpenGL® ES shaders on the fly on your Android or Linux device while the game is still running. In fact, the tool will replay a frame over and over with modified…
April 10, 2015
What's new in Mali Graphics Debugger 2.1 and OpenGL ES Emulator 2.1
Lorenzo Dal Col
Every year at GDC, we like to present some important updates regarding the development tools for game developers that target devices with ARM® Mali GPUs. In
2013,
we previewed
Mali Graphics Debugg…
April 10, 2015
Cortex-A17 powers new generation of Chrome OS devices
Lionel Belnet
Last week, several of our partners unveiled
new Chrome OS devices powered
by
Cortex-A17
based processor. These new products include two Chromebooks from Haier and HiSense at very competitive low price…
April 9, 2015
What's new in ARM Streamline – DS-5 v5.21
Lorenzo Dal Col
We have just released a new version of ARM DS-5 Development Studio, and here I am presenting the new features of
Streamline performance analyzer
. In this release we have focused on supporting new ARM semiconductor…
April 9, 2015
Bringing up firmware, Linux and Android for new ARMv8 SoCs and DesignWare IP using Virtualizer Development Kits (VDKs)
Achim Nohl
ARM’s Fixed Virtual Platforms have become a key vehicle to enable software development for the most recent ARM processors and ARM System IP. ARM’s Fast Models for the processors have proven to fulfill…
April 8, 2015
Getting started with NUCLEO-F411RE and ESP8266
Jayalaxmi B
I received my STM32F411RE Nucleo board last weekend. The only drawback was missing USB OTG connector for STM32F411RE. The platform is Mbed enabled and the ST Link debugger provides Mbed interface.
April 7, 2015
System Address Map (SAM) Configuration for AMBA 5 CHI Systems with CCN-504
Jason Andrews
In late 2014, Carbon released the first Carbon Performance Analysis Kit (CPAK) utilizing the
ARM CoreLink CCN-504 Cache Coherent Network
. Today, the
CCN-504
can be built on
Carbon IP Exchange
with a wide…
March 31, 2015
Atmel | SMART SAM L now the world’s lowest power ARM Cortex-M based solution
Artie Beavis
System design used to be an exercise in optimizing speed. That has since changed. Nowadays, embedded systems pack plenty of performance to handle a number of task, leading the challenge for designers to…
March 30, 2015
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