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First tape-out with TSMC’s 16nm FinFET and ARM’s 64-bit big.LITTLE Processors
Lluis Paris
Another important milestone was reached recently for
TSMC
and ARM when the teams taped out at the end of December 2013 (see block diagram) the first 64 bit ARMv8
processors
in a big.LITTLE configuration…
February 20, 2014
The Mali GPU: An Abstract Machine, Part 2 - Tile-based Rendering
Peter Harris
This blog continues the development of this abstract machine, looking at the tile-based rendering model of the Arm Mali GPU family. I’ll assume you've read the blog on pipelining; if you haven’t I suggest…
February 20, 2014
New version of the Cortex-A Series Programmer's Guide is Available
Michael Thomas
The ARM® Cortex®-A Series Programmer’s Guide has proved to be a very popular addition to the ARM documentation set, and now also forms the reference textbook for the ARM Accredited Engineer(AAE) examinations…
February 19, 2014
Another Milestone for ASTC Texture Compression
Tom Olson
Time sure flies when you’re having fun! It’s been more than two years since SIGGRAPH Asia 2011 in Hong Kong, where I had the pleasure of unveiling our
Adaptive Scalable Texture Compression…
February 18, 2014
Embedded Developer Feature: James Langbridge, Author of Professional Embedded ARM Development
Brad Nemire
Get to know the Embedded Developer...This is a monthly series featuring embedded developers of the ARM Connected Community.
Name:
jlangbridge
Company: IndependentJob Title: Embedded systems consultantLocation…
February 18, 2014
Extended System Coherency: Part 2 - Implementation, big.LITTLE, GPU Compute and Enterprise
Neil Parris
This is the second part of a series of blogs about hardware coherency. This part talks about the implementation of hardware cache coherency and use cases.
February 17, 2014
Entering the Era of the ARM Desktop/Workstation by Karthik Ranjan & Shiv Ramamurthi
Karthik Ranjan
It was not that long ago that embedded development meant working on an x86 PC with loads of memory and power hungry CPUs then running a cross-compiler to get code compiled for the target embedded architecture…
February 14, 2014
Musings about Moore's Law and future technology
Greg Yeric
Photo modified by Greg Yeric from original by
Eric Fischer
. I was recently invited to add some thoughts on technology scaling over at Ed Sperling's excellent
semien…
February 13, 2014
The past, present and future of mobile photography
Roberto Mijat
Last week I had the great opportunity to deliver a talk at the
Electronic Imaging Conference
in San Francisco. The conference track was introduced by Michael Frank of LG Electronics, who gave a very interesting…
February 13, 2014
Introducing ARM Cortex-A17 – a New Performance Point in Mid-range Mobile
Stefan Rosinger
Chinese Version中文版
We live in a mobile world – A world where people connect from wherever they are and whenever they want to everything that matters in their lives. ARM has been part of this mobile world…
February 10, 2014
Do Androids have nightmares of botched system integrations?
Dave Brown
Chinese Version中文版
Today ARM launched the
ARM® Mali™-DP500 Display Processor
, the first high specification Display Processor that ARM has developed. Alongside the Display Processor itself, ARM…
February 10, 2014
Is the future as good as it used to be?
Chris Porthouse
Today the
ARM® Mali™-DP500 Display Processor
was launched alongside the
ARM Cortex®-A17
.We are all aware that the resolution of screens is increasing: from Full HD smartphones and Quad…
February 10, 2014
An Introduction to Digital Filtering with Arm Microcontrollers
Mike Taylor
The subject of digital filtering is vast but the basics can be understood fairly easily. In this post we cover this subject to help your understanding of the topic.
February 4, 2014
The Mali GPU: An Abstract Machine, Part 1 - Frame Pipelining
Peter Harris
We will explore the fundamental macro-scale architectural structures and behaviors developers have to worry about, how this translates into possible problems which can be triggered by content.
February 3, 2014
Enabling GPU Compute on an ARM Mali-T600 GPU creates a power efficient HEVC decode solution
verma_san
While there has been tremendous progress in developing wireless technologies to meet the growing demands for high-bandwidth applications, video decoder applications have traditionally consumed a substantial…
February 1, 2014
How to fill the object shaped holes in your scene
Stacy Smith
Ordinarily the blog posts I write relate directly to whatever I have been working on recently. This one was inspired, or rather, specifically requested from my friend and colleague in Developer Relations…
January 29, 2014
Streamline profiler: Revealing reality
Robert
Streamline, the profiling tool in
DS-5
, is a powerful tool for analysing system behaviour with proven results at both macro (system level interactions) and micro (CPU code hotspots) levels.Mental modelsStreamline…
January 28, 2014
6 ARM Compiler tutorials to help you write better software
Joe Alderson
Gain a deeper understanding of the ARM® Compiler and the optimization techniques it uses. By understanding how to control these optimizations, your code can benefit from speed increases, size savings…
January 24, 2014
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