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OpenGL Pitfalls : Distorted textures when packing texels colours components as GL_UNSIGNED_SHORT
Myy
I lost a few days wondering why some textures were completely distorted when loaded in OpenGL.The thing is, they were only distorted when the colours components were packed as GL_UNSIGNED_SHORT_5_5_5_1…
September 21, 2016
Using SOMNIUM DRT with STM32 devices
Daniel O'Hara
SOMNIUM DRT is is a set of development tools for ARM Cortex-M based devices such as the STM32 devices from STMicroelectronics. It is fully compatible with industry-standard tools such as the GNU toolchain…
September 21, 2016
Building an Unreal Engine Application with Mali Graphics Debugger Support
Thomas Poulet
In a previous blog we talked about
running Mali Graphics Debugger on a non-rooted device
. In this blog we will focus on how you can add support for Mali Graphics Debugger, on a non-rooted device, to your…
September 20, 2016
Watch now: How to protect your systems with Arm CryptoCell
Stephanie Usher
Yesterday we ran our live webinar covering our Arm CryptoCell technology. We covered how attacks on devices are becoming more sophisticated and the impact this has on your security solution.
September 19, 2016
ARM Cortex-R52 enables autonomous systems with the highest functional safety standards
James Scobie
Arm Cortex-R52 addresses increases sophistication in safety applications which need higher levels of performance, greater support for functional safety and software separation.
September 16, 2016
White Paper: Cortex-M for Beginners - An overview of the Arm Cortex-M processor family and comparison
Ping Zuo 左平
The Cortex-M family has 5 processors. This whitepaper compares their features and highlights considerations for selecting the right processor for you.
September 13, 2016
What's next for headsets?
Thomas Lorenser
The cat is out of the bag. There has been a lot of speculation around Apple’s plans to remove the headset jack for the iPhone 7. The recent announcement confirming this will now lead to innovation and…
September 12, 2016
HotChips - The benefits of Bifrost
Freddi Jeffries
In the 27 years since its inception, Hot Chips has become one of the world’s leading high performance microporocessor event. Attracting more than 500 attendees from across the world, Hot Chips presents…
September 12, 2016
GSK Pill Production Train IoT Proof-of-Concept
Emily Hier
Quality Assurance in Manufacturing Pharmaceutical companies spend billions of dollars developing, marketing and distributing drugs to the public. It is a complex, intricate process. Yet for decades, their…
September 12, 2016
Could removing the headphone jack mark the start of the Bluetooth low energy audio accessories market?
Paul Williamson
The latest Bluetooth® low energy (Bluetooth 5) standard introduced an increased data rate of 2Mbps as demonstrated with the
ARM® Cordio® IP
in
Prithi Ramakrishnan’s
blog ‘…
September 8, 2016
Adapting mobile security architecture for IoT
Rob Coombs
A lot can be learned from studying the evolution of mobile security and considering which aspects can be applied to lower cost IoT platforms. Now that ARM TrustZone for v8-M is becoming available on microcontrollers…
September 8, 2016
Conquering the IoT with the FlexIO peripheral — with help from the masses
Donnie Garcia
It is difficult to pinpoint the exact date, but over the past few years, IoT has evolved from being an industry specific term, to a concept that’s more commonly understood by people from all walks of life…
September 6, 2016
Bitesize Bifrost 2: System coherency
Freddi Jeffries
In the first
Bitesize Bifrost blog
we introduced you to our new GPU architecture, Bifrost, and looked specifically at the extensive optimization and power saving benefits provided by clause shaders. This…
August 31, 2016
ARM TrustZone CryptoCell - A Comprehensive Security Solution
Stephanie Usher
If you are interested in learning more about security and ARM TrustZone CryptoCell technologies, check out our recent webinar
Watch now: How to protect your systems with ARM TrustZone CryptoCell
.Connected…
August 31, 2016
Optimizing Virtual Reality: Understanding Multiview
Thomas Poulet
As you may have seen, Virtual Reality (VR) is getting increasingly popular. From its modern origins on desktop, it has quickly spread to other platforms, mobile being the most popular. Every time a new…
August 31, 2016
Easy MCU Configuration with PSoC Creator
Mark Saunders
It has been a while (my apologies) but a few weeks ago I posted about how you can
Magically Reduce Coding Time with PSoC Creator
. The thrust of the article was, in these days where no-one has time to read…
August 30, 2016
The Mali GPU: An Abstract Machine, Part 4 - The Bifrost Shader Core
Peter Harris
I introduce the block-level architecture of a stereotypical Bifrost shader core and explain what performance expectations application developers should have of the hardware when it comes to content optimization…
August 26, 2016
Beware ! All Error Correcting Code Memory Systems are not Created Equally !
Ross Bannatyne
Space radiation can cause different types of problems in an IC that are manifested as latch-up or Single Event Upsets (SEU). Latch-up can be immunized against by hardening the chip with a process enhancement…
August 23, 2016
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