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Software Techniques for ARM big.LITTLE Systems
Alan Tringham
ARM Big.LITTLE processing addresses one of today's most significant challenges: extending consumers' always on, always connected mobile experience with both improved performance AND longer battery life…
October 17, 2013
Continuing the journey through the Cortex maze...
Chris Shore
Following on from two earlier articles (
Navigating the Cortex Maze
and
ARMv6-M vs ARMv7-M - Unpacking the Microcontrollers
), you might be interested in a new piece on the ARMv7-A architecture and Cortex…
October 17, 2013
ARMv7-A - Power to the People
Chris Shore
Recently, I wrote an article called “Navigating the Cortex Maze” (
Navigating the Cortex Maze
) That was intended as an easy way-in to the ARM processor range, covering Cortex-A (architecture…
October 17, 2013
The A64 ISA and Compilers
Chris Shore
Fact: The ARM architecture is the most widely licensed 32-bit embedded instruction set architecture in the industry. That fact makes the ARM Instruction Set Architecture (ISA) incredibly important to…
October 15, 2013
ARM Mali-T628 or how performance sometimes outstrips promises
Jakub Lamik
In the fast-paced technology world we are used to hearing about improvements from one product generation to the next. In the past, we have looked in great detail at the various different
metrics
used to…
October 15, 2013
AMBA 4 ACE and Hardware Cache Coherency - Top 5 Questions
Neil Parris
I thought I'd post a short blog post about commonly asked questions on AMBA 4 ACE and system coherency.What does ACE mean?ACE is the "AXI Coherency Extensions" introduced with the AMBA 4 specification…
October 14, 2013
ARMv6-M vs ARMv7-M - Unpacking the Microcontrollers
Chris Shore
The Arm Cortex-M story has much depth and warrants some further explanation. You see, it doesn’t end with Armv7-M.
October 14, 2013
Maximizing Battery Life
Chris Shore
Hi,Just noticed
jacobbeningo
's excellent post (
10 Tips for Maximizing Battery Life
) in
Embedded
on Maximizing Battery Life. Some really good advice which any designer should take note of. Thanks…
October 10, 2013
Benchmarking floating point precision in mobile GPUs - Part III
Tom Olson
Chinese version 中文版:
基准测试移动 GPU 中的浮点精度 - 第 3 部分
This blog was originally published on 29th August 2013 on blogs.arm.comWelcome to Part III of my blog series on GPU floating-point quality! This series was…
October 9, 2013
ARM Architecture Reference Manual for ARMv8-A (64-bit) publicly released
Andrew N. Sloss
This blog was originally posted on 11 September 2013 on blogs.arm.comFollowing on from the UEFI 64-bit announcement, I like to announce the release of the ARM® Architecture Reference Manual (commonly known…
October 9, 2013
Navigating the Cortex Maze
Chris Shore
Introduction The ARM architecture is 28 years old this year. The ARM1 first ran code on 26th April 1985 at the office of Acorn Computers in Cambridge, UK. Since the formation of ARM (then called “Advanced…
October 8, 2013
Optimizing Unity Games for Mobile Platforms
Angelo Theodorou
During the last days of August 2013 I was in the wonderful city of Vancouver, Canada, to attend
Unite 2013
, one of the biggest events dedicated to
Unity
, the market-leading platform for creating high-quality…
October 8, 2013
ARM Technical Tutorial Video - Cortex-M Series
Alban Rampon
I saw what looks like the start of a series of short videos on the ARMflix YouTube channel. Of course, it doesn't go into much details, but I thought it was a simple way to discover the series. As they…
October 7, 2013
ARM Cortex-A57 on TSMC 16FF is real and alive!
Sathyanath (Sathya) Subramanian
Hello there!At this year's TSMC OIP event, I presented “Optimizing Cortex-A57 for TSMC 16nm FinFET” and it was a packed auditorium.I would like to thank ARM, TSMC and Cadence for such an impressive colloboration…
October 4, 2013
Multi-threading Technology and the Challenges of Meeting Performance and Power Consumption for Mobile Applications
Alan Tringham
The implementation of multi-threading in multi-core processor systems is being heralded as a potential solution to the challenge of achieving ever-higher performance targets with strict limits on power…
October 3, 2013
The LLVM AArch64 Backend
Kristof Beyls
In this blogpost, Gabor Ballabas and I share why and how we’ve set up a public
buildbot for the LLVM AArch64 backend
. This buildbot is part of the LLVM community’s continuous integration infrastructure…
October 3, 2013
Rest in Peace Symbian
James Bruce
Rest in Peace Symbian After 11 years, this is the first quarter when a S60 Symbian phone will not be shipped. Though in its day, Symbian had a very strong fan base with over 75% market share, it has since…
October 2, 2013
Profiling and Debugging Games on Mobile Platforms with DS-5 Streamline and Mali Graphics Debugger
Lorenzo Dal Col
It’s been a terrific year for the Mali™ Developer Resources team this year, with the
Mali Graphics Debugger
being released along with support for the ARM® Mali-T604 in ARM DS-5™ Streamline…
October 2, 2013
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