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8-bit versus 32-bit MCUs - The impassioned debate goes on
Richard York
Recently I read a post by
Steve Leibson
that referred a very passionate on-going debate on the
"ARM Based Group" on LinkedIn
from a few industry veterans about the pros and cons of 8-bit versus…
September 11, 2013
ARM Cortex-M0 Swiftly Rides the Airwaves
Thomas Ensergueix
When I first saw the name of the series from
Nordic Semiconductor, namely nRF51
, I thought to myself "Oh God! These guys are doing great RF, but still use the good old 8051 processor -- what a shame!"…
September 11, 2013
Cortex-M System Design Kit - Now what to do with two more wishes?
Joseph Yiu
Many recent licensees of
ARM Cortex-M
are new to the ARM architecture. For them, a design kit that is tailor-made for Cortex-M processors and delivers a short learning curve, reduced time to market and…
September 11, 2013
Hey Hobbyists, dust off your breadboards - DIP package is back!
Joseph Yiu
Really, it is a blast from the past. Soon you can get ARM Cortex-M0 microcontrollers in a DIP28 package, along with SOP20, TSSOP20 and TSSOP28 packages.
September 11, 2013
ARM Cortex-M MCUs: New Partners, Resources, Tools & Books
Alban Rampon
2012 has been like the last few years: very rich in new ARM
Cortex-M microcontrollers
as well as collateral and tools making it easier to make the most of them. Here is a summary of the year so far, if…
September 11, 2013
Shrink Your MCU code size with GCC ARM Embedded 4.7
Joey Ye
GNU Tools for ARM embedded processors, or GCC ARM Embedded for short, version 4.7 is now available.
September 11, 2013
The 'big' impact of 'LITTLE' processing to electricity bills everywhere
Lakshmi Mandyam
The
ARM Cortex-A7 processor
and
big.LITTLE processing
announcement
are game changers for the "always on' home networking and consumer applications. Developers can now choose the right size processor for…
September 11, 2013
ARM Cortex-M0+: More than a low-power processor
Thomas Ensergueix
This week sees the launch on the
Cortex-M0+ processor
-based
Freescale Kinetis L family
of MCUs just two months after the official launch of this latest addition to the
Cortex-M processor series
. The…
September 11, 2013
The un'NXP'ected LPC800
Thomas Ensergueix
I take a deeper look at NXP's mini-tiny-LPC800. With NXP being one of our lead-partners on the ARM Cortex-M0+, and also previously on the Cortex-M0, I was really excited to see what they came up.
September 11, 2013
Killing Pixels - A New Optimization for Shading on ARM Mali GPUs
Sean Ellis
Invisible pixels are expensive ...
September 11, 2013
OpenGL ES 3.0 Takes Mobile to the Next Level
Espen Oybo
When I was asked how
OpenGL® ES 3.0
would improve my buddy's ARM®
Mali™-T604
powered
Nexus 10
I sighed, looking in exasperation at my unknowing friend. How could he, a self-proclaimed…
September 11, 2013
Mali-V500 video processor: reducing memory bandwidth with AFBC
Ola Hugosson
ARM's new video processor was
publicly launched at Computex
recently and we introduced a bunch of new technology in that device. Here I'd like to discuss just one of these new features:
…
September 11, 2013
Highly Efficient Video Coding with ARM
Guest Partner Blogger
H.265, more popularly known as
HEVC (High Efficiency Video Coding)
, is the newest addition to the long list of video codecs that have evolved in the last two decades. HEVC promises improved video quality…
September 11, 2013
OpenGL ES 3.0 on Mali GPUs - Business as usual
Jakub Lamik
Last year I had an opportunity to cover the award-winning products based on
ARM MaliTM-T604
including
Google's Chromebook
and
Nexus 10
. Since then, those devices have reached millions of consumers…
September 11, 2013
Flipping the FLOPS - how ARM measures GPU compute performance
Jem Davies
It's time we deal with the measurement of compute performance in GPUs. My latest ARM blog covers the issue of Floating-point Operations Per Second - FLOPS, or GFLOPS or TFLOPS. …
September 11, 2013
Benchmarking floating-point precision in mobile GPUs
Tom Olson
When we talk about GPU performance we usually talk about speed. But, In my next few blogs, I talk about benchmarking the quality of GPU floating-point arithmetic.
September 11, 2013
Benchmarking floating-point precision in mobile GPUs - Part II
Tom Olson
This is the second in a series of blogs about floating-point quality in GPUs.
September 11, 2013
More ASTC in ARM Mali GPUs - High Dynamic Range and 3D
Sean Ellis
ASTC supports both High Dynamic Range and three-dimensional texture compression. I show how these features work and what effects they can be used for in content.
September 11, 2013
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