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Latest Blogs
  • ARM Welcomes OpenGL ES 3.0 (Halti)

    Anand Patel
    Anand Patel
    Today at SIGGRAPH, Khronos announced the latest incarnation of graphics API targeted at embedded and mobile development – OpenGL ES 3.0. The new API brings many features that are present in the latest…
    • September 11, 2013
  • OpenCL with ARM Mali: GPU Computing... with no compromises

    Roberto Mijat
    Roberto Mijat
    ARM has just announced their submission to Khronos for their OpenCL 1.1 Full Profile conformance tests results for the MaliTM-T604 GPU[1]. This makes ARM the first GPU IP Vendor to submit results for Full…
    • September 11, 2013
  • ARM Unveils Details of ASTC Texture Compression at HPG Conference - Part 2

    Sean Ellis
    Sean Ellis
    In part one of this two-part post, I wrote about the first part of Tom Olson's paper from High Performance Graphics 2012. We saw how Bounded Integer Sequence Encoding allows ASTC  to have a finely…
    • September 11, 2013
  • ARM announces founding of Heterogeneous System Architecture Foundation

    Jem Davies
    Jem Davies
    I blogged before that I was going to speak at the AMD Fusion Developer Summit. Yesterday in Bellevue I announced that ARM was joining the Heterogeneous System Architecture (HSA) Foundation as a founder…
    • September 11, 2013
  • ASTC Texture Compression: ARM Pushes the Envelope in Graphics Technology

    Tom Olson
    Tom Olson
    ARM's GPU architects and engineers regularly push the envelope in mobile graphics technology, which is why the latest Mali GPU cores offer such a unique combination of best-in-class graphics performance…
    • September 11, 2013
  • Launching Mali-T658: "Hi Five-Eight, welcome to the party!"

    Edvard Sørgård
    Edvard Sørgård
    Just a day ago we've lifted the veil off the ARM® Mali™-T658, the second Mali GPU based on the Midgard architecture that we launched a year ago. It's been brewing in our labs next to the…
    • September 11, 2013
  • GPU Computing in Android? With ARM Mali-T604 & RenderScript Compute You Can!

    Roberto Mijat
    Roberto Mijat
    Everyone is excited by Android 4.0 Ice Cream Sandwich (ICS) and no wonder! Google's "most ambitious release to date" rolls out many new features that look very promising indeed: zero-click NFC…
    • September 11, 2013
  • At Home on the Range - Why Floating Point Formats Matter in Graphics

    Sean Ellis
    Sean Ellis
    As graphics processor hardware now supports a number of different floating point data formats, it is important to understand how to select an appropriate format for your calculations, and why the choice…
    • September 11, 2013
  • Memory Management on Embedded Graphics Processors

    Sean Ellis
    Sean Ellis
    Our latest world-class embedded graphics processor, the ARM® Mali™-T604 GPU, has excellent memory bandwidth, pixel fill rates to make the mind boggle, and gigaflops of programmable shading power…
    • September 11, 2013
  • ARM Powered Smartphone Sets New Graphics Benchmark

    Jakub Lamik
    Jakub Lamik
    Taking an in-depth look at all methods used throughout the industry to compare GPU performance in the handset space as well as their accuracy (or lack thereof) is not an easy task. Uniquely this year,…
    • September 11, 2013
  • Multicore or Multi-pipe GPUs: Easy steps to becoming multi-frag-gasmic

    Ed Plowman
    Ed Plowman
    The ARM Mali-400 MP was the world's first embedded multicore graphics processor (GPU) when it was launched, back in 2008, and Mali-T604 continues that trend. Since then, there have been a number of…
    • September 11, 2013
  • Triangles Per Second 2: A Chocolate Teapot of a Graphics Benchmark

    Tom Olson
    Tom Olson
    In the first blog of this series, I claimed that as a GPU performance metric, triangles per second (aka TPS or triangle rate) is a chocolate teapot — i.e. utterly and completely useless — and talked about…
    • September 11, 2013
  • Triangles Per Second: Performance Metric or Chocolate Teapot?

    Tom Olson
    Tom Olson
    For the Second blog on this subject see Triangles Per Second 2: A Chocolate Teapot of a Graphics Benchmark.The practice of characterizing GPU performance in terms of triangle rate (triangles per second…
    • September 11, 2013
  • ARM Unveils Details of ASTC Texture Compression at HPG Conference - Part 1

    Sean Ellis
    Sean Ellis
    The internal details of ARM's Adaptive Scalable Texture Compression (ASTC) technology were launched this week at the High Performance Graphics conference in Paris, France. Tom Olson presented his…
    • September 11, 2013
  • ARM's ASTC Adopted by Khronos Group

    Sean Ellis
    Sean Ellis
    At SIGGRAPH today, the Khronos™ Group announced that the Adaptive Scalable Texture Compression (ASTC) technology developed by ARM and AMD has been adopted as an official extension to both the OpenGL…
    • September 11, 2013
  • How low can you go? Building low-power, low-bandwidth ARM Mali GPUs

    Tom Olson
    Tom Olson
    I'm just back from SIGGRAPH 2012, the world's biggest computer graphics conference, and (as every year) still breathing hard from the excitement of seeing the latest in graphics research. This year…
    • September 11, 2013
  • Of Philosophy and When is a Pixel Not a Pixel?

    Ed Plowman
    Ed Plowman
    It's been a busy few months here at ARM in the run up to the launch of the ARM® Mali™-T604 Graphics Processor (GPU) at ARM Techcon. In the post-launch lull (i.e. returning to a slightly…
    • September 11, 2013
  • ARM Mali-T604: New GPU & Architecture For Highest Performance & Flexibility

    Jem Davies
    Jem Davies
    Today we announced the ARM® Mali™-T604 GPU, the first implementation of ARM’s new Midgard architecture. The increase in screen resolutions and the demand for better-looking and more intuitive…
    • September 11, 2013
  • VOME: OpenMAX Compliant Media Framework for Android

    Guest Partner Blogger
    Guest Partner Blogger
    The number of Android based devices continues to explode in the smartphone market. As more Android smartphones are introduced into the market the ability to differentiate continues to be a challenge for…
    • September 11, 2013
  • Technology for our Connected Lives at Home Comes to Life at Computex

    Jim Wallace
    Jim Wallace
    As this is my first time visiting Computex I was anxious to see how the emerging trends from CES earlier this year have been adapted and regionalized for the local market.  At CES we saw a new era of connected…
    • September 11, 2013
  • Making the Mali GPU Device Driver open source

    Samuel Taylor
    Samuel Taylor
    Recently we released a major update to the Linux drivers for the Mali-200 and Mali-400 MP GPUs. Like many software projects we time-box our driver development, with two major releases each year. This…
    • September 11, 2013
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