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Blogs

Latest Blogs
  • High quality reflections for Mobile VR in Unreal Engine

    Attilio Provenzano
    Attilio Provenzano
    Reflections based on static local cubemaps are a powerful tool to give a better sense of realism to games at an affordable performance cost. This blog is a step-by-step guide on implementing high quality…
    • May 5, 2017
  • ARM sponsors Data Science Africa 2017

    Damon Civin
    Damon Civin
    Looking towards a sustainable and connected future I grew up in South Africa and got my science education there, so when I heard about Data Science Africa I was naturally keen to get involved. Their mission…
    • May 4, 2017
  • Red Hat Summit panel: ARM servers are a reality, driving innovation & choice

    Jeff Underhill
    Jeff Underhill
    The data center is being re-architected to automate and accelerate the delivery of services while accommodating the massive influx of data, to achieve this IT modernization hardware underpinnings are being…
    • May 4, 2017
  • Why Samsung are choosing ARM for next-generation IVI systems

    Freddi Jeffries
    Freddi Jeffries

    One of the major technology segments on everyone’s radar this year is automotive. Huge advances are taking place in Advanced Driver Assistance Systems (ADAS) to improve road safety by assessing hazards…

    • May 4, 2017
  • Streamline for Developers

    Stephen Barton
    Stephen Barton

    Introduction

    Streamline is a great tool to work out where the bottleneck is for your application. It should be your first pass tool in finding out whether you are vertex, fragment, CPU or bandwidth bound…

    • May 4, 2017
  • Mali Graphics Debugger: One Year On

    Stephen Barton
    Stephen Barton

    It has been over a year since we first announced our Vulkan support in MGD and a lot has changed. I thought I would take this time to share with you our current support and our achievements before having…

    • May 4, 2017
  • Vulkan Multipass at GDC 2017

    Hans-Kristian Arntzen
    Hans-Kristian Arntzen
    At this year’s Game Developers Conference in San Francisco, I presented our work with Vulkan Multipass at the Khronos Group’s DevDay. A YouTube video of the presentation can be found here: (Please visit…
    • May 3, 2017
  • Vulkan Integration in Unity

    Roberto Lopez Mendez
    Roberto Lopez Mendez
    The blog describes in detail the benefits that Vulkan brings to developers in terms of performance, energy consumption and battery life, as well as best practice. We also describe how to integrate the…
    • May 3, 2017
  • Mali Bifrost Usage Recommendations for Texture and Sampler Descriptors

    Peter Harris
    Peter Harris
    Vulkan is a low level rendering API which exposes the hardware more directly to the application than the earlier APIs such as OpenGL ES. This enables a much lighter driver, reducing CPU load and improving…
    • May 3, 2017
  • Vulkan SDK update

    Gemma Paris
    Gemma Paris
    Our team has updated the Vulkan SDK with new sample code and tutorials. All sample code is released in github, under an MIT license. This latest SDK update includes two new Vulkan features: Vulkan Multipass…
    • May 3, 2017
  • DS-5 v5.27 Now Available

    Elan Tanzer
    Elan Tanzer
    Today ARM releases a new version of ARM Development Suite, DS-5.27. We have added new IP support, OS awareness and several other exciting features.
    • May 2, 2017
  • WHITEPAPER: Reimagining voice in the driving seat

    Eoin McCann
    Eoin McCann

    The modern automotive cockpit is sophisticated and loaded with smart technologies; however, it has little value if the driver finds it difficult to use. Existing smart in-vehicle infotainment (IVI) interfaces…

    • May 2, 2017
  • What's next for voice in the car? A Q&A with ARM & Recognition Technologies

    Eoin McCann
    Eoin McCann
    Soshun Arai, Arm and Mark Sykes, Recognition Technologies discuss the next generation of embedded voice for the automotive cockpit. Recognition Technologies is a partner of Arm and their RecoMadeEasy®…
    • May 2, 2017
  • CircuitVR: Implementing Foveated Rendering on GearVR with Mobile multiview and Eye Tracking in Unreal Engine 4

    Daniele Di Donato
    Daniele Di Donato
    Debuted at GDC 2017, CircuitVR is our latest mobile VR demo showcasing multiview and foveated rendering, while exploring the inner workings of a mobile phone and seeing how the various components work…
    • May 2, 2017
  • An Artist’s Perspective on Mobile VR Development

    Bondhan Kimbalazani
    Bondhan Kimbalazani
    Circuit VR is the latest demo which we worked on while also being my first experience developing for a mobile platform. The main purpose of it is to showcase Mobile Multiview and Foveated Rendering whilst…
    • May 2, 2017
  • Circuit VR: A post-mortem in a Lilliputian world

    Thomas Poulet
    Thomas Poulet
    Did you ever wonder what is happening inside your phone, what the different pieces and components are, how they interact together to make this lump of sand and plastic become the true miracle of technology…
    • May 2, 2017
  • Eye Tracking and Foveated Rendering: Important for VR, of Huge Benefit to Mobile VR

    Tim Stott
    Tim Stott
    Foveated rendering allows us to use our knowledge of human perception to save significant amounts of computational power.
    • May 2, 2017
  • Missing drone, blistering winds and life in the thin air

    Brian Fuller
    Brian Fuller
    The drone copter is still a prisoner. While ARM engineer Matt Du Puy and his fellow climbers are rotating between camps on Kanchenjunga preparing to ascend the world’s third-highest peak, a key new addition…
    • April 27, 2017
  • Get your hands on HiKey 960 board, a combination of the latest Arm technologies and AOSP

    Ray Hwang
    Ray Hwang
    April 25, 2017 will be remembered by developers as a liberation day, because it’s the day Linaro announced the HiKey 960 board from HiSilicon. This innovative board was designed to resolve one of the persistent…
    • April 26, 2017
  • Picture perfect: Driving next-generation image processing for automotive

    Tim Ramsdale
    Tim Ramsdale
    Today we're launching the ARM Mali-C71 image signal processor (ISP) for automotive applications, the first product in our Mali Camera family.
    • April 24, 2017
  • Avoiding the Faults That Can Occur in our Stars

    Ross Bannatyne
    Ross Bannatyne
    It has long been common knowledge that particle strikes can flip bits in memory arrays and disrupt code execution. This is a common event in space, is somewhat common when travelling on aircraft and will…
    • April 21, 2017
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