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Mobile, Graphics, and Gaming blog

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  • Deepoon Unveils ARM Powered, All-in-One VR Headset

    Freddi Jeffries
    Freddi Jeffries
    ARM® partner Deepoon recently launched a brand new, all-in-one virtual reality headset powered by ARM. Based on an Exynos 7420 chipset, the Deepoon M2 features an octa core ARM Cortex®-A57 & Cortex-A53…
    • April 1, 2016
  • GDC16: Day 2 and Still Standing (Just)!

    Freddi Jeffries
    Freddi Jeffries
    It’s so humbling to see how many Arm partners are keen to share the stories of what they do with Arm and how Mali GPUs enable them to create bigger and better devices, applications and games every single…
    • March 17, 2016
  • GDC 2016: A First-Timer’s Take

    Freddi Jeffries
    Freddi Jeffries
    Day one of GDC 2016 has flown by in a whirlwind so I’m pausing for a minute to pop down my highlights. As a relative newby to the graphics industry this is my first time at GDC (and in the US!) so I’m…
    • March 16, 2016
  • Combined Reflections: Stereo Reflections in VR

    Roberto Lopez Mendez
    Roberto Lopez Mendez
    In this blog we show how to combine different types of reflections. We also show importance of rendering stereo reflections in VR and provide an implementation of stereo reflections in Unity.
    • March 10, 2016
  • WHITEPAPER: Expanding Virtual Horizons - The Future of Mobile VR

    Freddi Jeffries
    Freddi Jeffries
    Ever wondered if Virtual Reality will really take off this time around, or why it never managed to before? VR is big news all over again and everyone’s talking about its possibilities and all the innovative…
    • March 9, 2016
  • ARM Mali Brings Scalability & Power Saving to the MediaTek Helio P20

    Freddi Jeffries
    Freddi Jeffries
    Everyone wants the best of both worlds. We don’t want to pay a fortune for a phone, but we do still expect it to do everything we need it to. Whether that’s taking crystal clear pictures to share on social…
    • March 7, 2016
  • Virtual Reality – Blatant Latency and how to Avoid it

    Freddi Jeffries
    Freddi Jeffries
    Welcome back to the third post in my Virtual Reality (VR) blog series. We’ve already discussed the reasoning behind our interest in VR as a major driving force for graphics development, but even in the…
    • March 1, 2016
  • Omate's Mali-based Smartwatch for Kids Gives Peace of Mind Parenting

    Freddi Jeffries
    Freddi Jeffries
    Last week, at MWC, ARM® partner Omate® announced their first standalone smartwatch designed especially for kids, with their brand-new Omate Wherecom K3. Featuring a 3G Dual-core 1GHz ARM Cortex®-A7 and…
    • February 26, 2016
  • Mali Graphics Debugger V3.4 Released with Vulkan Support

    Stephen Barton
    Stephen Barton
    This is a very exciting time for Graphics. Today marked the release of Vulkan, which is the latest graphics API to be developed by the Khronos group. It has been completely redesigned from the ground up…
    • February 16, 2016
  • Porting a Graphics Engine to the Vulkan API

    Marius Bjørge
    Marius Bjørge
    In this blog we share with developers our experience of porting a graphics engine to the Vulkan API. The engine we decided to port to Vulkan has already had support for various other standard APIs.
    • February 16, 2016
  • Speeding-up Fast Fourier Transform Mixed-Radix on Mobile ARM Mali GPU by means of OpenCL - Part 3

    Moritz Pflanzer
    Moritz Pflanzer
    Back to Speeding-up Fast Fourier Transform Mixed-Radix on Mobile ARM Mali GPU by means of OpenCL - Part 1Back to Speeding-up Fast Fourier Transform Mixed-Radix on Mobile ARM Mali GPU by means of OpenCL…
    • February 8, 2016
  • ARM Vulkan: Built for Modern Mobile Systems

    Mike Smith
    Mike Smith
    Built for Modern Mobile SystemsARM, along with other key industry members, made a lot of progress since the Vulkan announcement by the Khronos Group back in early 2015 and we’re now in the final stage…
    • February 1, 2016
  • Speeding-up Fast Fourier Transform Mixed-Radix on Mobile ARM Mali GPU by means of OpenCL - Part 2

    Gian Marco Iodice
    Gian Marco Iodice
    Back to Speeding-up Fast Fourier Transform Mixed-Radix on Mobile ARM Mali GPU by means of OpenCL - Part 1 Read Speeding-up Fast Fourier Transform Mixed-Radix on Mobile ARM Mali GPU by means of OpenCL …
    • February 1, 2016
  • Speeding-up Fast Fourier Transform Mixed-Radix on Mali GPU with OpenCL - Part 1

    Gian Marco Iodice
    Gian Marco Iodice
    This is the first article of a series that will focus on the implementation of Fast Fourier Transform (FFT) using the mixed-radix method on Mobile ARM Mali GPU by means of OpenCL.
    • January 25, 2016
  • ARM enables power efficient, enhanced visual experiences on 2.5K and 4K mobile devices with the Mali-DP650 Display Processor

    Vassilis Androutsopoulos
    Vassilis Androutsopoulos
    Yesterday ARM introduced its highest performing and most power efficient display processor technology, the ARM® Mali™-DP650, which targets next generation premium and mass market devices.  The Mali-DP650…
    • January 21, 2016
  • Shedding Light on Global Illumination Techniques

    Ellie Stone
    Ellie Stone
    This blog is based on a recent article written by Geomerics for the publication Making Games. For more information on any of the techniques outlined in this blog, read more here.Lighting is the most fundamental…
    • December 18, 2015
  • Mali-T880 is set to Deliver the Premium Mobile Experience of 2016

    Freddi Jeffries
    Freddi Jeffries
    ARM®’s newest high performance GPU, the Mali™-T880, delivers better than ever graphics performance whilst remaining well within the energy constraints of a mobile platform. The exciting possibilities this…
    • December 17, 2015
  • Virtual Reality: A Focus on Focus

    Freddi Jeffries
    Freddi Jeffries
    As discussed in our virtual reality (VR) intro blog, whilst the VR industry is moving from strength to strength, there are still a few key issues which often stand in the way of developing a truly successful…
    • December 14, 2015
  • Is Virtual Reality the Next Big Thing…Again?

    Freddi Jeffries
    Freddi Jeffries
    In this blog series we’ll be looking at the current status of Virtual Reality with a special focus on mobile VR, where it’s heading in the future and what ARM® can do to help us get there. We’ll be covering…
    • November 26, 2015
  • Mali Performance 7: Accelerating 2D rendering using OpenGL ES

    Peter Harris
    Peter Harris
    It's been a while since my last performance blog, but one of those lunchtime coffee discussions about a blog I'd like to write was turned into a working tech demo by wasimabbas overnight, so thanks…
    • November 19, 2015
  • Virtual Reality: The Ice Cave

    Freddi Jeffries
    Freddi Jeffries
    This blog was written by Kapileshwar Syamasundar during his summer placement at ARM in the ARM Mali Graphics demo team. Kapil did some great work at ARM porting the Ice Cave demo to VR using Unity, we…
    • November 19, 2015
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