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  • Description A forum for developers building high-performance mobile apps, cutting-edge graphics, and immersive gaming experiences on Arm.
  • Threads 1429 Questions
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  • Answered

    Subpasses, alpha blending, FPS/Early ZS +1

    2566 views
    2 replies
    Latest over 2 years ago
    by Oliver Beirne Arm Employee Badge
  • Suggested Answer

    Subpasses, alpha blending, FPK/Early ZS 0

    2648 views
    1 reply
    Latest over 2 years ago
    by Christian F Arm Employee Badge
  • Answered

    Why vulkan has much higher input primitives than OpenGL? 0

    • vulkan
    • performance
    • OpenGL
    • gpu
    7202 views
    10 replies
    Latest over 2 years ago
    by iculi
  • Answered

    Can not download Arm Mobile Studio +1

    4397 views
    3 replies
    Latest over 2 years ago
    by Peter Harris Arm Employee Badge
  • Suggested Answer

    Unexpected behaviour of VKN subpasses on G76 (Samsung S10), G77 (S20FE) 0

    10468 views
    16 replies
    Latest over 2 years ago
    by Christian F Arm Employee Badge
  • Suggested Answer

    [Vulkan] [Mali-G77] Tile based rendering issue in Mali G77? 0

    3161 views
    2 replies
    Latest over 2 years ago
    by DT
  • Answered

    Strange arithmetic performance on G76 with/without explicit mad() 0

    3556 views
    4 replies
    Latest over 2 years ago
    by Ivan Kozlovskikh
  • Suggested Answer

    Mali G72 libs 0

    • Bifrost
    • Mali GPUs
    • Mali Driver Development Kit
    2163 views
    1 reply
    Latest over 2 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    Mali Davlin-g31 intigration issue 0

    3498 views
    3 replies
    Latest over 2 years ago
    by StephanieAltman
  • Answered

    Query GPU core count from game 0

    • Android
    • Mali GPUs
    5343 views
    6 replies
    Latest over 2 years ago
    by Oliver Beirne Arm Employee Badge
  • Answered

    Device lost due to OOB accesses in not-taken branches 0

    • Mali GPUs
    • Compute Shaders
    3715 views
    4 replies
    Latest over 2 years ago
    by Christian F Arm Employee Badge
  • Not Answered

    CPU spikes in mali-cmar-backend thread 0

    • Android
    • OpenGL ES
    • Mali-G77
    • Mali GPUs
    5774 views
    4 replies
    Latest over 2 years ago
    by liujc
  • Answered

    Mali Offline Compiler - arithmetics cycles vs texture cycles 0

    • Mali Offline Compiler
    8176 views
    9 replies
    Latest over 2 years ago
    by Harmyni
  • Suggested Answer

    Constant buffers and varyings size and layout optimization 0

    • Mali Offline Compiler
    4803 views
    1 reply
    Latest over 3 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    Using normal shader in multiview enabled pass 0

    • vulkan
    • multiview
    2360 views
    1 reply
    Latest over 3 years ago
    by sindney
  • Answered

    Fragments and Total cycles for vulkan application +1

    2659 views
    2 replies
    Latest over 3 years ago
    by PhillipHinton
  • Not Answered

    vkAllocateMemory crashed while import AHardwareBuffer on Mali-G715-Immortalis MC11 0

    • Android
    • vulkan
    • Mali GPUs
    2261 views
    1 reply
    Latest over 3 years ago
    by Ben Clark Arm Employee Badge
  • Answered

    Arm Mobile Studio 2022.4 Graphics Analyzer fails to capture non-debuggable applications +1

    4668 views
    6 replies
    Latest over 3 years ago
    by Arm Mobile Studio 2022.4 Graphics Analyzer fails to capture non-
  • Answered

    【Vulkan】 Question About VK_EXT_fragment_density_map 0

    • vulkan
    • vulkan api
    3086 views
    1 reply
    Latest over 3 years ago
    by Togchen
  • Answered

    Questions about vulkan depth testing on mali +1

    • vulkan
    • OpenGL ES
    • gpu
    4340 views
    3 replies
    Latest over 3 years ago
    by Peter Harris Arm Employee Badge
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