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  • Description A forum for developers building high-performance mobile apps, cutting-edge graphics, and immersive gaming experiences on Arm.
  • Threads 1414 Questions
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  • Answered

    Translucent +1

    • OpenGL ES
    • Mali Graphics Debugger
    • Mali-GPU
    5256 views
    2 replies
    Latest over 8 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    Where is the User Space Driver (X11) on the Mali-450? 0

    • Mali Drivers
    • Mali-450
    • Mali-GPU
    7173 views
    2 replies
    Latest over 8 years ago
    by ssvb
  • Answered

    Offline shader compiler for Mali Bifrost? 0

    • Bifrost
    • Mali-GPU
    6538 views
    2 replies
    Latest over 8 years ago
    by Stephen Barton Arm Employee Badge
  • Answered

    This very simple shader fails to link on only some Mali GPUs +1

    • Mali-T720
    • Mali-T624
    • OpenGL ES
    • Mali-T628
    • Mali-T760
    • Mali-T860
    • Mali Graphics Debugger
    • Mali-GPU
    13486 views
    7 replies
    Latest over 8 years ago
    by Myy
  • Answered

    Why two sample code example in site Arm Developer for android SDK - is missing. First - Shader Pixel Local Storage (http://malideveloper.arm.com/resources/sample-code/shader-pixel-local-storage/) and seconds - Advanced Shading Techniques with Pixel Local S +1

    • OpenGL ES
    • Mali-GPU
    5094 views
    2 replies
    Latest over 8 years ago
    by Ross Hookway Arm Employee Badge
  • Answered

    [BUG] [GLSL] [Samsung Galaxy S6] Multiplication by unit vector and addition with 0 vector leads to blue image +1

    • Midgard
    • Mali-GPU
    5539 views
    2 replies
    Latest over 8 years ago
    by Ivan
  • Answered

    Is anyone working on Mali-T62x for Linux 4.9? +1

    • Mali
    • Mali-T628
    • mali gpu
    • Linux
    4978 views
    1 reply
    Latest over 8 years ago
    by elatllat
  • Answered

    Why didn't mali864 perform better than mali764? +1

    • Mali-T760
    • Mali-T860
    • Mali-GPU
    11359 views
    7 replies
    Latest over 8 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    Arguably missed optimization: empty loop causes rendering to miss deadline +1

    • OpenGL ES
    • Mali-GPU
    4429 views
    1 reply
    Latest over 8 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    Not able to connect to MGD to target running Linux +1

    • Mali Graphics Debugger
    6890 views
    3 replies
    Latest over 8 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    RenderScript driver internals +1

    • Mali Drivers
    • Mali-GPU
    3855 views
    1 reply
    Latest over 8 years ago
    by Anthony Barbier Arm Employee Badge
  • Discussion

    Memory Corruption Issues

    • Mali Graphics Debugger
    3434 views
    2 replies
    Latest over 8 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    [BUG] [GLSL] Inserting redundant loop causes rendered image to become vertical stripes 0

    • Mali Drivers
    5316 views
    3 replies
    Latest over 8 years ago
    by Paul Thomson
  • Answered

    mali t6xx - drivers +1

    • OpenCL
    • Mali Drivers
    4623 views
    1 reply
    Latest over 8 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    [BUG] Modifying expression in fragment shader in a semantics-preserving way causes different image to be rendered +1

    • Midgard
    • Bifrost
    • Mali-GPU
    5361 views
    2 replies
    Latest over 8 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    Vulkan mali t628 0

    • vulkan
    • Mali-T628
    • Mali-T760
    • Mali-GPU
    20063 views
    11 replies
    Latest over 8 years ago
    by Matt Sealey Arm Employee Badge
  • Answered

    [BUG] Adding 0.0 to an expression causes significant visual difference +1

    • Midgard
    • Mali Drivers
    • Mali-GPU
    5032 views
    3 replies
    Latest over 8 years ago
    by Alastair Donaldson
  • Answered

    OpenCL printf with r9p0 on Hardkernel Odroid XU4 (Mali T628MP6) 0

    • OpenCL
    • Mali-T628
    • Mali-GPU
    6689 views
    2 replies
    Latest over 8 years ago
    by Simon Jones
  • Answered

    Overhead generated by calling clCreateBuffer +1

    • OpenCL
    • Mali-T880
    • Mali-GPU
    7919 views
    4 replies
    Latest over 8 years ago
    by Rafael
  • Answered

    OpenCL Mali seg faults on unmap operations +1

    • OpenCL
    • Mali-GPU
    7219 views
    5 replies
    Latest over 8 years ago
    by Anthony Barbier Arm Employee Badge
<>
Topics being discussed in this forum
  • Adaptive Scalable Texture Compression (ASTC)
  • Android
  • Arm Mobile Studio
  • arm streamline
  • Bifrost
  • DS-5 Streamline
  • Mali Drivers
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  • Mali-400
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  • Mali-G71
  • Mali-GPU
  • Mali-T604
  • Mali-T628
  • Mali-T760
  • Midgard
  • OpenCL
  • OpenGL ES
  • shader core
  • Streamline
  • Streamline Performance Analyzer
  • vulkan