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  • Description A forum for developers building high-performance mobile apps, cutting-edge graphics, and immersive gaming experiences on Arm.
  • Threads 1414 Questions
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  • Answered

    Driver Release Notes +1

    • Android
    • Android OpenGL ES
    • Mali GPUs
    3951 views
    1 reply
    Latest over 4 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    Full CPU activity with zero cycles 0

    • big.LITTLE
    • arm streamline
    • Arm Mobile Studio
    4061 views
    2 replies
    Latest over 4 years ago
    by JPJ
  • Answered

    Questions about earlyz 0

    • OpenGL ES
    • Mali GPUs
    3750 views
    1 reply
    Latest over 4 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    About mali-g76 MP12 GPU and micro-architecture +1

    5695 views
    3 replies
    Latest over 4 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    mali-g76 gpu. about context switching +1

    3397 views
    2 replies
    Latest over 4 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    gatord refusing to copy to /data/data/%APP_NAME%/ +1

    3715 views
    3 replies
    Latest over 4 years ago
    by Floris
  • Answered

    BX301A01B-SW-99002-r29p0-01eac0.tar mali driver compilation. Error "undefined reference to `platform_funcs'" +1

    3580 views
    2 replies
    Latest over 4 years ago
    by Ben Clark Arm Employee Badge
  • Answered

    Overhead of the Driver 0

    • OpenGL ES
    • Mali GPUs
    • driver
    • Mali Driver Development Kit
    6625 views
    8 replies
    Latest over 4 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    Latest Mali OpenGL ES Emulator 3.0.4 doesn't support GL_ARM_shader_framebuffer_fetch or gl_LastFragColorARM 0

    • OpenGL ES 3.1
    • OpenGL ES Emulator
    5240 views
    4 replies
    Latest over 4 years ago
    by zwcloud
  • Answered

    Mali-T720 - Why doe referencing a uniform variable, cause the vertex shader to not draw anything? 0

    • Mali-T720
    • OpenGL ES 3.1
    7567 views
    8 replies
    Latest over 4 years ago
    by Tom Tsagk
  • Answered

    Streamline framerate count 0

    3051 views
    1 reply
    Latest over 4 years ago
    by Roberto Lopez Mendez Arm Employee Badge
  • Answered

    Graphics Analyzer wrong overdraw? 0

    5494 views
    5 replies
    Latest over 4 years ago
    by dddt
  • Suggested Answer

    Couldn't launch Arm MS Graphics Analyzer 2020.3 0

    • Mali Graphics Debugger
    4027 views
    3 replies
    Latest over 4 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    What is the reason for the increase in GPU overhead caused by the Mask object? 0

    • arm streamline
    • Streamline Performance Analyzer
    • Mali GPUs
    3714 views
    1 reply
    Latest over 4 years ago
    by Shawn Chang
  • Suggested Answer

    Why primitives not be clipped in my demo scene on Mali-T860? 0

    3750 views
    3 replies
    Latest over 4 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    how to analyze Mali-T860 using streamline 0

    • arm streamline
    • Streamline Performance Analyzer
    • Mali-T860
    4083 views
    2 replies
    Latest over 4 years ago
    by Shawn Chang
  • Not Answered

    Strange problem with rendering on Mali-T880 +1

    11235 views
    4 replies
    Latest over 4 years ago
    by xKernel
  • Answered

    How to share EGLImageKHR object between different devices +1

    • OpenGL ES
    8696 views
    8 replies
    Latest over 4 years ago
    by Eko
  • Answered

    Which APIs will be blocked when throtting occurs 0

    • Android
    • Android OpenGL ES
    • Graphics APIs
    • Mali GPUs
    • Mali Driver Development Kit
    5253 views
    5 replies
    Latest over 4 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    On Mali-G76, it will take 2 cycles for 2-D bi-linear filtering per 4 sample quad. Does it mean that read_imagef() and write_imagef() have the same cycles in doing 2-D bi-linear filtering? +1

    8291 views
    6 replies
    Latest over 4 years ago
    by Peter Harris Arm Employee Badge
<>
Topics being discussed in this forum
  • Adaptive Scalable Texture Compression (ASTC)
  • Android
  • Arm Mobile Studio
  • arm streamline
  • Bifrost
  • DS-5 Streamline
  • Mali Drivers
  • Mali GPUs
  • Mali Graphics Debugger
  • Mali Offline Compiler
  • Mali Texture Compression Tool
  • Mali-400
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  • Mali-G71
  • Mali-GPU
  • Mali-T604
  • Mali-T628
  • Mali-T760
  • Midgard
  • OpenCL
  • OpenGL ES
  • shader core
  • Streamline
  • Streamline Performance Analyzer
  • vulkan