We are running a survey to help us improve the experience for all of our members. If you see the survey appear, please take the time to tell us about your experience if you can.
I was considering the usage of lowp varyings for cases where we could potentially afford the lack of precision. Am I right in assuming that there will be a 4x (presumable) savings in bandwidth (write + read) when compared to mediump? Or could this be strongly HW (GPU model/family) dependent?
According to Arm Mali GPU Best Practices Developer Guide there's some encouragement to drop some things to mediump but not lowp. So I was wondering what's Arm's guidance on this (even if it depends on certai GPU families)?
Hi JPJ,
For all Mali GPUs lowp and mediump are the same - both are 16-bit.
Cheers, Pete