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  • Description A forum for developers building high-performance mobile apps, cutting-edge graphics, and immersive gaming experiences on Arm.
  • Threads 1414 Questions
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  • Answered

    Does GLSL flat modifier improve performance on Mali? 0

    • Mali Offline Compiler
    1962 views
    1 reply
    Latest over 3 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    Low-level shader optimization resources 0

    • Mali Offline Compiler
    • optimization
    5012 views
    4 replies
    Latest over 3 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    Streamline's MaliCoreCyclesExecutionCoreActive calculation mechanism +1

    2580 views
    3 replies
    Latest over 3 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    Where do I get the official user-space driver for Mali-T760 MP4 GPU r1p0? +1

    • Mali User Space Binary Drivers for GPU
    • Mali-T760 GPU
    3922 views
    4 replies
    Latest over 3 years ago
    by Ben Clark Arm Employee Badge
  • Answered

    Streamline's MaliCoreQuadsEarlyZSKilledQuads and MaliCoreQuadsEarlyZSUpdatedQuads calculation 0

    2447 views
    3 replies
    Latest over 3 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    What does "Sample test cull rate" mean? +1

    • arm streamline
    10689 views
    3 replies
    Latest over 3 years ago
    by avi9111
  • Answered

    Confuse about Vertex Buffer And VTF affect VertexShader LS +1

    • Mali Offline Compiler
    • Android OpenGL ES
    2212 views
    1 reply
    Latest over 3 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    HW performance counters in Mali C71 AE +1

    2811 views
    3 replies
    Latest over 3 years ago
    by arun_isp
  • Suggested Answer

    [GLES] Render thread is blocked on glMapbufferRanger when render thread waits on worker thread with glWaitSync 0

    3373 views
    1 reply
    Latest over 3 years ago
    by Peter Harris Arm Employee Badge
  • Suggested Answer

    OpenGL ES Emulator write fail when map GL_PIXEL_UNPACK_BUFFER in 3.2 0

    2150 views
    2 replies
    Latest over 3 years ago
    by TC____
  • Suggested Answer

    [Peformance Counter Quesiton] what does EXEC_STARVE_ARITH mean? 0

    2080 views
    2 replies
    Latest over 3 years ago
    by ky.wang
  • Answered

    Bug Report: Mali-G78, Samsung S21, Corrupt Graphics +1

    2823 views
    2 replies
    Latest over 3 years ago
    by Esenthel
  • Suggested Answer

    libmali and Xorg 0

    3207 views
    2 replies
    Latest over 3 years ago
    by Rose69
  • Answered

    Mali Performance counters for L1 +1

    • GPU Tools
    • Mali GPU Tools
    • performance
    • Mali-G77 GPU
    • Cache Management
    • Streamline Performance Analyzer
    • Mali GPUs
    • Mali Graphics Debug and Analysis
    4780 views
    5 replies
    Latest over 3 years ago
    by Peter Harris Arm Employee Badge
  • Suggested Answer

    Performance Advisor- Creating HTML file Errors 0

    • Android
    • Mali-G72 GPU
    • Performance Advisor
    • Unity
    • Mali GPUs
    • Arm Mobile Studio
    • Mali-G72
    2371 views
    1 reply
    Latest over 3 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    Dependent texture reads performance 0

    4049 views
    4 replies
    Latest over 3 years ago
    by jgp
  • Answered

    Why reordering uniforms affects arithmetic cycles? 0

    • Midgard
    • Mali Offline Compiler
    3937 views
    3 replies
    Latest over 3 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    graphics analyzer launch failure for java.lang.UnsatisfiedLinkError 0

    3454 views
    4 replies
    Latest over 3 years ago
    by willxie
  • Answered

    ERROR: The DDK is not compatible with any of the Mali GPUs on the system. | GPU: Mali-T76x SoC: RK3288W Midgard 0

    • Mali DDK for GPU (Midgard Architecture)
    • Mali-T760
    5532 views
    4 replies
    Latest over 3 years ago
    by martin07
  • Answered

    Performance Advisor errors +3

    • Mali GPU (Valhall Architecture)
    • Performance Reports
    • Mali GPU (Bifrost Architecture)
    17668 views
    2 replies
    Latest over 3 years ago
    by dforstmaier
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Topics being discussed in this forum
  • Adaptive Scalable Texture Compression (ASTC)
  • Android
  • Arm Mobile Studio
  • arm streamline
  • Bifrost
  • DS-5 Streamline
  • Mali Drivers
  • Mali GPUs
  • Mali Graphics Debugger
  • Mali Offline Compiler
  • Mali Texture Compression Tool
  • Mali-400
  • Mali-450
  • Mali-G71
  • Mali-GPU
  • Mali-T604
  • Mali-T628
  • Mali-T760
  • Midgard
  • OpenCL
  • OpenGL ES
  • shader core
  • Streamline
  • Streamline Performance Analyzer
  • vulkan