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  • Description A forum for developers building high-performance mobile apps, cutting-edge graphics, and immersive gaming experiences on Arm.
  • Threads 1414 Questions
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  • Answered

    Fragments and Total cycles for vulkan application +1

    2433 views
    2 replies
    Latest over 2 years ago
    by PhillipHinton
  • Not Answered

    vkAllocateMemory crashed while import AHardwareBuffer on Mali-G715-Immortalis MC11 0

    • Android
    • vulkan
    • Mali GPUs
    2027 views
    1 reply
    Latest over 2 years ago
    by Ben Clark Arm Employee Badge
  • Answered

    Arm Mobile Studio 2022.4 Graphics Analyzer fails to capture non-debuggable applications +1

    4257 views
    6 replies
    Latest over 2 years ago
    by Arm Mobile Studio 2022.4 Graphics Analyzer fails to capture non-
  • Answered

    【Vulkan】 Question About VK_EXT_fragment_density_map 0

    • vulkan
    • vulkan api
    2757 views
    1 reply
    Latest over 2 years ago
    by Togchen
  • Answered

    Questions about vulkan depth testing on mali +1

    • vulkan
    • OpenGL ES
    • gpu
    3868 views
    3 replies
    Latest over 2 years ago
    by Peter Harris Arm Employee Badge
  • Suggested Answer

    Installation Issue Of Mali Graphics Debugger 0

    • Mali Graphics Debugger
    2250 views
    1 reply
    Latest over 2 years ago
    by Peter Harris Arm Employee Badge
  • Not Answered

    [Vulkan] Mali-G76 possible spirv related crash 0

    • vulkan
    2671 views
    2 replies
    Latest over 2 years ago
    by sindney
  • Answered

    Will data precision affect uniform block layout? +1

    4446 views
    4 replies
    Latest over 2 years ago
    by cloud_zero
  • Answered

    streamline - compute shader cycles 0

    1809 views
    1 reply
    Latest over 2 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    Mali Memory Bandwidth and Access Pattern 0

    3882 views
    3 replies
    Latest over 2 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    Passing command line argument when launching app in streamline 0

    3487 views
    4 replies
    Latest over 2 years ago
    by rchakena
  • Answered

    Total number of Texture requests on G78 / G710 +1

    1825 views
    1 reply
    Latest over 2 years ago
    by Peter Harris Arm Employee Badge
  • Not Answered

    How to change from gbm(drm) backend to triple buffering? 0

    2680 views
    2 replies
    Latest over 2 years ago
    by John.Kim
  • Answered

    How to determine some performance budgets in PA 0

    • Android
    • Performance Advisor
    • Arm Mobile Studio
    5589 views
    8 replies
    Latest over 2 years ago
    by Jinho Mang
  • Suggested Answer

    Register allocation 0

    3195 views
    3 replies
    Latest over 2 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    streamline - enabling advanced hardware counters 0

    1771 views
    1 reply
    Latest over 2 years ago
    by Christian McCormack Arm Employee Badge
  • Answered

    [Vulkan] what should i do about this warning: BestPractices-vkCmdDrawIndexed-sparse-index-buffer +1

    • vulkan
    • Mali GPUs
    • vulkan api
    2703 views
    1 reply
    Latest over 2 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    Request for help: Performance bottleneck analysis with GA 0

    • Streamline Performance Analyzer
    2887 views
    3 replies
    Latest over 2 years ago
    by cloud_zero
  • Answered

    max threads count +1

    2266 views
    1 reply
    Latest over 2 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    Graphics Analyzer Get Zero Fragments on Part of Drawcalls 0

    • Graphics Analyzer
    2444 views
    2 replies
    Latest over 2 years ago
    by cloud_zero
<>
Topics being discussed in this forum
  • Adaptive Scalable Texture Compression (ASTC)
  • Android
  • Arm Mobile Studio
  • arm streamline
  • Bifrost
  • DS-5 Streamline
  • Mali Drivers
  • Mali GPUs
  • Mali Graphics Debugger
  • Mali Offline Compiler
  • Mali Texture Compression Tool
  • Mali-400
  • Mali-450
  • Mali-G71
  • Mali-GPU
  • Mali-T604
  • Mali-T628
  • Mali-T760
  • Midgard
  • OpenCL
  • OpenGL ES
  • shader core
  • Streamline
  • Streamline Performance Analyzer
  • vulkan