Please note: We are aware of an issue affecting replies on the Arm Community forums, which may not be loading as expected.
We apologize for any inconvenience and appreciate your patience while we investigate and work to resolve the issue.
Thank you for your understanding.
Hello Forum,
The Graphics analyzer tool has an option to examine the fragments and total cycles per shader by capturing a frame for opengl application.
But this feature is not available for vulkan application. Is there an alternative to obtain the fragments and cycles per shader using other tools like streamline.
Thank you,
rchakena
This isn't available in the current tooling.
Thanks for letting me know.