New to streamline. Testing out an unreal engine based application on the Vive Focus 3 headset, it will only record around a second of data. It won't prompt that it failed, but when you stop recording you get just .8s seconds of data. Also, I do not get any live streamed data while recording.
Unsure why this could be happening, the application uses OpenXR if that helps.
Hi,
The capture log is truncated and the capture itself does not indicate reason of failure.
Would it be possible to run local on-target capture with debugging on:
Also it would be worth to capture logcat output while taking the capture.
Thanks